Might have fell, gone to 1 HP and then got hit by something right after?Did they remove it? Cause I have definitely died from falling recently (in like the last month). It was a pretty huge fall tbh, whereas some big-but-not-huge falls only got me down to 1 hp.
edit: I hope this doesn't come off as rude, I genuinely am asking if they removed it or if I didn't notice something
If you need a friend, someone to talk to, or are on Zalera, feel free to add me on discord if you'd like: Omega_Arcane#6248
It was one of those things you had to be careful of when exploring... tho exploring kinda died when they automatically revealed the whole map when you entered a zone...
this is partially not true. If you click on the map and press triangle (ps4) it will reveal the whole map to you but in less detail than the map you unlock as you explore.
I just do not like that I basically have free reign over the zones. Nothing can stop me unless i aggro an S rank and even then u can outrun them. The beastmen areas have mobs that inflict heavy, but again, u can outrun.
I would like them to change this. Years ago, i cant find the thread anymore, I had an idea that the huntboard list should not just have the random enemies on it, but should have patrolling mobs (actual mobs, not single enemies) that WILL kill you if they aren't dealt with by at least 2-3 players. So if you need to do a quest in a zone, or are fate grinding, etc etc, you should check the hunt board first to see if they have been dealt with. There should be at least 2 sets of these patrolling mobs per zone. This would solve alot of issues, imo.
Last edited by Lord_Zlatan; 01-25-2018 at 03:20 AM.
I died from a fall last night, in the Lochs. Fell off up near the tomb area. I can't recall whether I was aggro'd at the time (Anila area) though.
Surprised the heck out of me because indeed, I'd thought death from falling was no longer a thing.
Maybe an Anila had just aero'd me... Hmm...
I’m not afraid of heights, but long drops in this game make me feel nauseous. Every time.
I assume it’s something to do with how the camera follows you as you fall?
I found out that the maximum fall damage is your max HP -1. You can die if aggroed, but can die if you fall off a cliff without full HP (for example, if you were aggroed BEFORE falling).
It would be nice if invisible walls weren't so plentiful to be honest. It makes getting down from places (I'm looking at you Onokoro) a bit of a pain.
Let me jump off of Anyx Trine for the novelty of it, dammit.
I'd definitely like to see more environmental threats. It's one of the things I miss from WoW - even if they were sometimes little more than a novelty. It was fun to wander into a tornado and be swept into the air and thrown back down again. In FFXIV, it could even be tied to a jumping puzzle where you have to land in a specific spot in order to open a treasure chest and get a reward.
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