It seems like the only option to do so is to stop using any deffensive spells at all.
It hurt the guts if i see 1 cure spell casted in 10-15 seconds period of time when im running out of cd's, mana for drain and TBN as drk to keep myself alive with 3 groups pull.
Does a tank dying makes him bad or a healer bad? You could only sustain yourself as a tank so long, cant hold the breath for eternity.
You are not asked by the game to do dps in 90% of the game content, its not needed, my complaints are there.
I dont have holly ground on DRK, living death is ok, but it kills you anyway.
I dont care if someone is playing for first time or 5 years already, casting cure does not require Faker abilities. I just dont like healers trying to play dps and dont heal, because they see tank holding on his own. When cd's go off i die in a moment, cant help nothing about it, call me bad and stupid, i cant hands up.
It doesnt happen all the time, but still happens every fourth or fifth run, but what happen often is me dropping to like 10% hp for some reasons, how and why?
I have read too much garbage here like "oh healers have so strong heals, they could go make a tea, cast 20 dps spells and then think about casting cure, so excuses of them not dealing any dps are invalid", in which dimension may i ask...
I dont mind healers having fun dealing dps, just asking them to not forget to heal when your tank is pulling 3 groups of mobs and more.
Is that too much to ask? Stop pushing that "healers have to dps or they sucks" agenda everywhere i am sick of it, it is NOT NEEDED in dungeons with 90 minutes timer.
It does not matter if the run will be 1 or 2 minutes faster, when you could make it 5 minutes longer by a mistake, like tank at 30% health and you had to cancel cast to dodge aoe.
As a tank myself i try my best to use cd's, deff spells and etc, and i dont go yolo tank stance off on the pulls or in heavy boss fights, because damage is important and screw that a healer will need to cast cure one after another to keep me alive.