You completely missed the point.
You think I haven't run with bad healers, or had bad aoe position luck, had good/bad players in my parties? I've been doing dungeons in this game for over 4 years. This has nothing to do with 'luck'. You cant do dungeons for 4 years and never run into a bad party. I've had some really bad/undergeared healers. I've had bad/undergeared DPS. I've had off days where I play poorly (or way back when I was also new at one point). Yet, somehow, as if by magic I rarely ever wipe in dungeons regardless of the party composition. If you do dungeons as a tank you have an obscene amount of control over the run. If you run as tank and routinely have parties 'so bad' that they wipe, then its you. If you are a DPS you are kinda stuck with whatever derpy healer/tank combo you get and theres not a ton a non-support DPS can do about it. But if you are the tank and keep running into 'bad groups' that just make you wipe, then take a look in the mirror. You are the one person with the most control in how the run will go. If they constantly go poorly that points to 1 place.
^^^^That's 99% true. But there are times when you can do everything with near perfection and still wipe due to the healer screwing up.
Oh absolutely. I did not say I NEVER wiped in 4 years. But if 99% of the time it works, then is the 1% it doesn't really some healer DPS epidemic? Nah. Its just 1 particularly bad player or 1 particularly bad day for an otherwise fine healer.
But if you happen to be a tank and wiping seems commonplace, then you should really look inwards before blaming outwards. There is a whole lot you can do as the puller and primary source of mitigation to prevent wipes. You control the size of the pulls and how much mitigation you use. Just because the healer cast 1 gcd of DPS and you die doesn't automatically mean its the healers fault. If your situation was that precarious then theres a good chance you had a role in making it that razor thin.
Last edited by Aana; 02-13-2018 at 02:28 AM.
I only Clemency during a raid when there's a raid-wide AoE+followed by Tank buster simultaneously. Like Doom Strike+Acid Rain. I just don't trust healers in PUG.
What I am saying is your claim is weak, for reasons such as:
1) you dont clearly define "good" and "bad" healers
2) the only measurement you're using is the an undefined frequency of wipes.
3) you aren't taking into account other negative factors such as pulling small or under-pulling
Here are some examples of why the items above break your argument:
1) (For the sake of thread irony: ) If someone defines a bad healer as a healer who would heal a tank when they are near full hp, I run into them fairly frequently.
2) If the healer has cure II as an option, but decides cure I is the way to go when the tank makes a large pull and a wipe occurs, it is the healer's fault. It doesnt matter how often it happens.
3) If the tank prevents a wipe from occurring by breaking a section into multiple pulls because he recognized the healer was bad, the healer is still bad. wipes arent the only thing that matters.
Likewise, if the tank is constantly underpulling, that doesnt mean the healer is good, it means the tank is bad.
Youre redefining the issue. The original 'issue' described that I'm responding to was healers that DPS to much and cause wipes ("bad healers") and an implication that there are a lot of these 'bad healers' that are frequently causing wipes.
Which is a common sentiment expressed on these forums, not just this 1 post. To which I pointed out that a healer doing some DPS has rarely, if ever been the cause of wipes in my dungeons, and certainly not the implied frequency in the quoted post (and similar "bad healers are DPSing everywhere posts/threads). Instead I offer a more rational option. If you regularly have trouble dealing with (insert dungeon pug problem), then the only thing in common with all those groups of entirely random and unrelated people doing dungeons is you and your play. Look inward before looking to blame outward. You can avoid the evil wipes with a variety of tactics, gear, and skill with all but the most abysmally terrible healer.
Last edited by Izsha; 02-13-2018 at 10:58 AM.
It seems like the only option to do so is to stop using any deffensive spells at all.
It hurt the guts if i see 1 cure spell casted in 10-15 seconds period of time when im running out of cd's, mana for drain and TBN as drk to keep myself alive with 3 groups pull.
Does a tank dying makes him bad or a healer bad? You could only sustain yourself as a tank so long, cant hold the breath for eternity.
You are not asked by the game to do dps in 90% of the game content, its not needed, my complaints are there.
I dont have holly ground on DRK, living death is ok, but it kills you anyway.
I dont care if someone is playing for first time or 5 years already, casting cure does not require Faker abilities. I just dont like healers trying to play dps and dont heal, because they see tank holding on his own. When cd's go off i die in a moment, cant help nothing about it, call me bad and stupid, i cant hands up.
It doesnt happen all the time, but still happens every fourth or fifth run, but what happen often is me dropping to like 10% hp for some reasons, how and why?
I have read too much garbage here like "oh healers have so strong heals, they could go make a tea, cast 20 dps spells and then think about casting cure, so excuses of them not dealing any dps are invalid", in which dimension may i ask...
I dont mind healers having fun dealing dps, just asking them to not forget to heal when your tank is pulling 3 groups of mobs and more.
Is that too much to ask? Stop pushing that "healers have to dps or they sucks" agenda everywhere i am sick of it, it is NOT NEEDED in dungeons with 90 minutes timer.
It does not matter if the run will be 1 or 2 minutes faster, when you could make it 5 minutes longer by a mistake, like tank at 30% health and you had to cancel cast to dodge aoe.
As a tank myself i try my best to use cd's, deff spells and etc, and i dont go yolo tank stance off on the pulls or in heavy boss fights, because damage is important and screw that a healer will need to cast cure one after another to keep me alive.
Last edited by Nedkel; 02-13-2018 at 01:31 PM.
I see your perspective so let me offer mine. A tank does that massive pull towards the end of Hells' Lid. He doesn't use any cooldowns. The party gets through the pull without any deaths. However, the healer was unable to dps (whether they wanted to or not) because they had to blow all their cooldowns and spam big cures to keep the tank up.
So... Is the tank a fine tank because he didn't die?
Everything is relative to the situation.
A healer can spend the entirety of a pull just making sure the tank doesn't drop below 95%. Does that make them a fine healer? After all, no one died.
When I heal, I like to dps as well. To me, it makes healing more interesting. If you start sweating when you hit 70% and I keep dropping dps spells instead that doesn't make me a bad healer. It makes you a faithless worry wart.
I am the first to admit that I wasn't paying attention if that's indeed the reason someone died. But, it doesn't happen often because as a healer I am more frequently than not looking at the party list rather than whatever enemy we're fighting (raids and like are the exception).
You can be uncomfortable with your healer dpsing. You are a person who's allowed to feel more or less whatever you please. But, you can't reasonably prevent your healer from doing so if that's what they want to do.
Last edited by Mavrias; 02-13-2018 at 03:43 PM. Reason: post limit.
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