Another advice I can give - Turn off Windows Aero.
Another advice I can give - Turn off Windows Aero.
i5 2500k OC@4.5ghz, 8Gb RAM, 2x 460GTX SLI, i run game windowed on a 19" monitor cuz thats all i can use (limited for space) i also dual box and get 45-60 fps everywhere on both accounts, game is set at standard settings while i dual box. if i solo play i turn up to max and leave the field depth and occ off and have no issues 50-60 fps everywhere. i also used to run on a regular hdd and had stuttering in towns, switched game onto a ssd and never seen it stutter since.
i run win7 64, have aero turned on and while dual boxing cpu is running around 50-60% memory 40%ish bout 45-50 degres temp, gpu's 60-70 degree and 30-40% useage @ standard settings
game is a tad fugged imo i am hoping 2.0 solves the latency/lag and also the badly optimised cpu/gpu usage along with the slow ass npc responce times lol
This only gives you a small performance increase if you are running windowed. When an application is in fullscreen mode, Aero isn't being rendered. Aero used to be rendered at all times in Vista, but with win7 they fixed it.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
I have a 24 core MacPro... I have to physically limit the game to just 15 cores or else it will crash at boot. So, no it's not limited to four cores.
64bit addressing on Windows under Direct3D 9 is probably slightly more demandng than 32 bit addressing, as D3D9 requires a context switch between each opteration. BTW, the physical RAM limit in WIndows is 4GB. Though it can address up to 64GB. And each user process can use 4GB of that. 32GB is not limited to 2GB. Windows XP limits the usermode to 2GB, and the kernel mode to the other 2GB. Vista/7 I beleive increase it to 3GB for the user partition.
If you have enough RAM (like 8GB+) the game will take advantage of Windows disk cache. This will automatically cache the files on the HDD in RAM for quicker access. So there isn't much need for an SSD.
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