
Originally Posted by
Kazrah
Welp, time to nitpick....
Ul'dah surprisingly isn't entirely Middle Eastern, especially after looking at particular gear set and style for another city-state. It's a lot closer in influence to the Maghreb (North Africa), which matches more closely to the environment of region Ul'dah is in as well as the architecture and commerce theme of the city (and they too had sultanates).
Limsa seems less Greek and more colonial Caribbean (hence the pirate themes) with a possible hint of general Mediterranean influence (which isn't entirely Greek).
Ala Mhigan influence looks more like the Ottoman Empire given the architecture and more European flairs like the griffin statues. The closest thing to Indian influence would be either the more Near Eastern influence for Monks and the nearby Ananta (which aren't technically part of the city-state yet).
Everything else seems about right. Qarn is definitely Egyptian influenced, Hingashi is indeed Japanese-themed, the Xaela of the Azim Steppes are more or less Mongolian-inspired, Mhach does appear to have some Celtic influence, and Garlemald does indeed reek of Roman inspiration.
It does help to list what else we have though:
Gridania seems to be Eorzea's version of Central Europe given the environment of predominantly coniferous forest and vastly increased use of wood over stone for building material in the area.
Ishgard is pretty much Medieval France and Germany since that's where it was mentioned that the dev team went to for inspiration for Heavensward (well, France anyway).
Sharlayan is what we would identify as "Greek" due to the architecture, the academic culture and the overall worldview that seems to come from its more adamant residents (who hated outsiders).
Doma I think was originally intended to be Japanese pre-Stormblood, but the addition of Hingashi meant changing Doma to a more Asiatic mix.
Finally, Thavnair is our Arabian influence point, especially taking note of the Thavnairian fashion we currently have as well as a shared interest in scientific fields such as chemistry (or alchemy as Eorzea recognizes it).
Much like the Ananta, we see cultural influences in other beast tribes. The Ixal of Xelphatol are inspired specifically by the Aztecs as it comes from the word "Ixtlán" is usually associated with a wind deity there named "Ehécatl" (anyone who has done the Ixal beast tribe stuff should find that mildly familiar). The Vanu Vanu have their influence from most likely the Maori, however somewhere in Polynesia could have shared cultural attributes that could provide such inspiration as well.
What we're generally missing are cultures that would be considered in "far reach" areas. This would include most of the Americas (likely this "New World" section I still haven't seen anything on), anywhere in the Arctic Circle (more local regions of Ilsabard might cover that), Scandinavia (Aerslaent in the far north should have more of it compared to anything seen in Dravania), Central/Southern Africa and Southeast Asia (more of Othard may or may not cover that) along with likely many others I can't think of right now. Personally, I'll take any of them.