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  1. #41
    Player
    Benjo's Avatar
    Join Date
    Dec 2015
    Location
    Shirogane
    Posts
    191
    Character
    Gosetsu Daito
    World
    Odin
    Main Class
    Viper Lv 100
    Gonna stick with SAM. Most people who are complaining aren't even doing endgame content tbh.
    (5)

  2. #42
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kabooa View Post
    You give it to the tanks. Giving DPS permanent vulnerabilities enforces more party compositions, where as giving it to tanks does not. It wouldn't even have to be different vulnerabilities among them, just each tank job is capable of applying a stack, at 3/6% increased damage taken. Let it go up to 9% if you want to triple tank something.
    Exactly. When I played The Secret World, tanks were responsible for debuffing enemies- Expose and Debilitate, which increased damage taken by enemies and decreased damage done by them. DPS was responsible for damage and party buffs. It was simple and efficient and allowed for various DPS to be played without worry.

    I honestly think that's the best way to handle it.
    (0)

  3. #43
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Remus View Post
    It's strange because SAM was in such a great position in 4.0... but then they buffed all the other classes so the gap closed. Now SAM is no longer wanted. They really need to look at SAM especially after the MNK buffs. MNK was already close to SAM in DPS and wouldn't surprise me this pushes it over.
    Once again history repeats itself. Remember the fiasco that was WHM vs AST?

    WE GET TO DO IT ALL OVER AGAIN
    (1)

  4. #44
    Player
    Zyne's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Z'ythe Nunh
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Currently there are two obvious paths SE can take with SAM (And BLM). There are other solutions yes, but these seem to be the most glaring.

    First Option: Give them useful raid buffs and admit that the concept of a selfish DPS class seems to not work in it's current system.

    or

    Second Option: Increase their personal DPS by a wide enough margin to make them an engine of destruction.

    I made a post about just increasing their slashing debuff recently (a third option) essentially letting them be selfish, but still helping the party considering all tanks are Slashing based. A sam would be wanted in any party that also had a warrior due to their damage focused attitude. If the party also had a ninja it'd make a very vicious pairing and likely balance the whole build out.
    (2)

  5. #45
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zyne View Post
    Currently there are two obvious paths SE can take with SAM (And BLM). There are other solutions yes, but these seem to be the most glaring.

    First Option: Give them useful raid buffs and admit that the concept of a selfish DPS class seems to not work in it's current system.

    or

    Second Option: Increase their personal DPS by a wide enough margin to make them an engine of destruction.
    I'd be all for the "make them an engine of destruction" option B there. That's what SE intended them to be in the first place and was worried they'd be OP. Just go all the way with it.

    Either way, it's pretty clear that Samurai and Black Mage need SOMETHING. I was really disappointed to see SAM get completely ignored for this patch, as someone aptly put it we're about to see the AST situation all over again. They're going to hit full-on rock bottom and THEN, someone at SE will finally notice.
    (1)

  6. #46
    Player
    GenjuroK's Avatar
    Join Date
    Oct 2016
    Posts
    14
    Character
    Genjuro Kibagami
    World
    Odin
    Main Class
    Ninja Lv 70
    Currently personal DPS rankings (99%)



    Black Mage are in a decent position now, way ahead of the rest in terms of personal DPS. Monk is way too high with the added utility. Samurai is pathetic when you consider no added Raid-DPS contribution or utility. If Samurai was up there with Black Mages it would be acceptable. Most jobs are in a good spot now, Monk way too high, Samurai totally inacceptably low, DRG a bit high, and the rest is fine.

    When you look at actual Raid DPS Samurais are on the very last spot now with Red Mages.
    (4)

  7. #47
    Player
    Hacchan's Avatar
    Join Date
    Aug 2013
    Location
    Yamete gomenasai
    Posts
    54
    Character
    Fei Soulstar
    World
    Lich
    Main Class
    Samurai Lv 90
    The problem is the Dev listen too much to the community and by doing so comforted them into what a lot of player wanted: ruin the job.
    Flat out since SB released people kept complaining that SAM deal too much damage and the result is what we have today. Other job getting a massive buff
    and SAM totally ignored.
    Now maybe, MAYBE, the dev are actually waiting on how thing are going with the update to see in which direction to push SAM...
    (5)

  8. #48
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Yep, Either put SAM on par with BLM, nerf trick attack and battle litany a bit, and lower monks personal dps, or give SAM some utility. NIN/DRG/MCH/BRD Meta has been a thing for too long. Time to change it.
    (2)

  9. #49
    Player
    Vampyren's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Valkurm Emperor
    World
    Odin
    Main Class
    Dragoon Lv 70
    SAM are being locked out of many PF groups due to its low damage output and zero utility. Given how much they buffed BLM this patch, it is a huge oversight by SE to not bring SAM dps up in line. The problem is further compounded by the increase to MNK damage making SAM totally unviable in many serious groups as virtually all other melee dps classes are clear cut better choices. The fact that SAM provides no utility isn’t the problem here, it’s that it cannot compensate for this lack of utility in other areas namely damage. The devs should have foreseen this. I hope in future they will analyse more from the data of top raid groups and the general meta comps in order to adjust balance, and not base it on cries of the general community. Sincerely wish we don’t have to wait until 4.3 to see balance changes put into place.
    (6)

  10. #50
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Zyne View Post

    Second Option: Increase their personal DPS by a wide enough margin to make them an engine of destruction.
    This right here. SE should just go all in with SAM and BLM. At least with 4.2, I can get caught up on games such as Xenoblade Chronicles 2 and Fire Emblem.
    (2)
    "SCREW IT GOING WHM AST CAN'T DEFEND THEMSELVES" -Noob Healer in Seal Rock 10/17/2015

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