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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kabooa View Post
    You give it to the tanks. Giving DPS permanent vulnerabilities enforces more party compositions, where as giving it to tanks does not. It wouldn't even have to be different vulnerabilities among them, just each tank job is capable of applying a stack, at 3/6% increased damage taken. Let it go up to 9% if you want to triple tank something.
    Exactly. When I played The Secret World, tanks were responsible for debuffing enemies- Expose and Debilitate, which increased damage taken by enemies and decreased damage done by them. DPS was responsible for damage and party buffs. It was simple and efficient and allowed for various DPS to be played without worry.

    I honestly think that's the best way to handle it.
    (0)

  2. #2
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    It's strange because SAM was in such a great position in 4.0... but then they buffed all the other classes so the gap closed. Now SAM is no longer wanted. They really need to look at SAM especially after the MNK buffs. MNK was already close to SAM in DPS and wouldn't surprise me this pushes it over.
    (3)

  3. #3
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Remus View Post
    It's strange because SAM was in such a great position in 4.0... but then they buffed all the other classes so the gap closed. Now SAM is no longer wanted. They really need to look at SAM especially after the MNK buffs. MNK was already close to SAM in DPS and wouldn't surprise me this pushes it over.
    Once again history repeats itself. Remember the fiasco that was WHM vs AST?

    WE GET TO DO IT ALL OVER AGAIN
    (1)

  4. #4
    Player
    Azurelos's Avatar
    Join Date
    Feb 2015
    Location
    Kugane
    Posts
    39
    Character
    Azurelos Firios
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    I would like to see TP costs for SAM's AoE slightly reduced, I don't really have an idea on how much to reduce, but I feel like AoE's TP cost is fairly expensive.
    (1)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,392
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Which still force locks one of each melee contributor.

    Instead of making it universal, and just giving it to the tanks.
    (0)

  6. #6
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Dunno why we want to lock slots based on what the jobs do instead of asking SE to offer a degree of synergy with casters. Hell they can throw MNK in the mix since they insist on the Fist stances. RDM could have embolden give a 15% boost in DPS to casters (PLD, DRK and healers included) and 8% to physical DPS while RDM gets infinite Mana during the durartion. I mean, options are a dime a dozen but locking vulnerabilities on melee seems like just adding another layer on this chaotic cake of party synergy.


    And yes, that cake seems to only stock on one flavor for a few years already.
    (0)
    If you say so.

  7. #7
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    The problem is that it's not selfish enough. The dps it brings doesn't compare against most utility's currently as of 4.2 . The development team and Yoshi-P promised that they would look at jobs after Monk and look to make raid utility close to equal all across the board. Samurai offers the slashing debuff something that Ninja and Warrior already provide, without anything else Samurai will always have a hard time finding groups or staying popular this expansion. My suggestion is to increase the slashing debuff that Samurai provides up to 15% and prevent it from being overridden. 5% boost to Samurai damage 5% extra from both Tanks and Ninja. That will give still make Samurai a selfish damage dealer but more accepted.
    (0)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,114
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Ninja got buffs on certain skills when Square realized they were incorrectly coded as physical damage rather than magical. So they upped the potency when they fixed it so ninjas wouldn’t feel bad when the outgoing damage was lessened as a result of not getting the benefit from the slashing debuff and dripping blades trait.

    Not exactly an outright buff, as the job started stronger than they expected, but still an instance of imbalance between what they intended for its power level vs utility.
    (0)

  9. #9
    Player
    LysLuc's Avatar
    Join Date
    Dec 2017
    Posts
    22
    Character
    Lystaria Luciano
    World
    Zodiark
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by wereotter View Post
    Ninja got buffs on certain skills when Square realized they were incorrectly coded as physical damage rather than magical. So they upped the potency when they fixed it so ninjas wouldn’t feel bad when the outgoing damage was lessened as a result of not getting the benefit from the slashing debuff and dripping blades trait.

    Not exactly an outright buff, as the job started stronger than they expected, but still an instance of imbalance between what they intended for its power level vs utility.
    So far the NIN "buffs" have been nerfs to them. Bhavacakra got 50 potency to get the skill to 600 (From 550 to 600), but lost about 90 (Was 687.5+) potency from the dripping blades trait alone. And the same goes for Doton (Used to do 400+ potency and does now 360). Again, this is only from the dripping blades traits, not counting the slashing that might've been added to them, dont remember if it did at that time.
    (1)

  10. #10
    Player
    GenjuroK's Avatar
    Join Date
    Oct 2016
    Posts
    14
    Character
    Genjuro Kibagami
    World
    Odin
    Main Class
    Ninja Lv 70
    It seems like people have already given up on Samurai, tons of raider who enjoyed Samurai have switched to DRG/NIN or will be switching now, it turned from decent in 4.0 to bad in 4.1 to dead in 4.2.

    Samurais will probably be behind Monks, Black Mages and even Summoner in personal DPS and at the very bottom with Red Mages when it comes to actual contributed Raid DPS. At least RDM will be wanted for progress. Samurais bring absolutely nothing to the table, the job is alot of fun and i was so looking forward to playing it but it just became too weak and undesirable in any group setting, it needs either some utility or has to be much stronger in personal DPS. Utitily would be the best choice, thats what people playing this game usually prefer. You could say it doesnt really matter for casual players but even then, so many pick up groups in Party Finder block out Samurais because a mediocre Nin or Drg is always better than a mediocre Samurai.
    (2)

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