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  1. #1
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80

    Samurai Feedback Post

    As it currently stands as of patch 4.2 Samurai has seen no changes. Throughout the development teams efforts to fix jobs that came out less then desired upon launch Samurai has quickly found it\\'s way to the bottom of list. I\\'m creating this post to get the Samurai community to give feedback on how they feel the job can be adjusted to make it more accepted by the mid-core and hard-core community.
    (4)

  2. #2
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    While they aren't getting adjustments, they might still see potency increases, but we'll have to wait and see until patch notes drop this week.
    (0)

  3. #3
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    I think the problem is "outright raw personal damage." Like BLM, SAM is also in the precarious position of being labeled a "selfish DPS." In fact, SAM and BLM are both selfish DPS jobs and contribute nothing group (raid) DPS. It seems the SE is either unwilling to give either job the damage needed to justify them being used in raids or simply put, SE believes that SAM, like BLM is fine enough. We will need to wait for the patch notes to drop and tinker around with the changes before we can draw any logical conclusions. I do believe that the devs idea of "selfish DPS" should re-evaluated. Just my opinion.
    (4)

  4. #4
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Phone edit: before anyone says slashing debuff is something, NIN already covers that and most people will also have a WAR in the group. Both SAM and BLM should be top DPS and competing with each other but this does not seem to be the case for the most part. Again, these are just my opinions.
    (3)

  5. #5
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    SAM already isn't in a great place but I predict after the upcoming MNK(and BLM to an extent) buffs, SAM will be where BLM is now and BLM will be where SAM is now. I wonder what they're thinking...
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Marianno View Post
    Phone edit: before anyone says slashing debuff is something, NIN already covers that and most people will also have a WAR in the group. Both SAM and BLM should be top DPS and competing with each other but this does not seem to be the case for the most part. Again, these are just my opinions.
    Not every group does have that, though. Initially my static group was running PLD/DRK as tanks and my co-melee DPS was DRG. So when we were initially progressing and I was playing SAM, I was the sole source of slashing debuff. I don't think it's something that can be entirely hand waved away. Yes, it's minor, and it's something that is doubled over from two other jobs, but it exists all the same.

    Unless, of course, we're not going to count that as utility on ANY job, but that's often not how I see WAR and NIN described.
    (0)

  7. #7
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    The problem with Samurai is that it's undesirable in all forms of raiding. Progging it has the no utility aside slashing when a Samurai dies their dps drops like a brick and when they raise its hard for them to get back into action DEAD WEIGHT no Shifu and no Jinpu and in certain comps no Slashing. When they're going for the clear most groups make as many mid maxing changes they can in order to increase raid dps Samurai would be good in this regard but Samurai isn't the highest dps. And farm/speed kills disregard Samurai for the same principles. The development team needs to realize their mistake and either buff Samurai dps or get it utility to make it more desirable.
    (1)

  8. #8
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    If your samurai is good, it helps in prog as if the samurai doesn't die, he or she can prop up the DPS from other party members to make sure that deaths can still mean a clear rather than hitting enrage. But once your team has its act together, there really isn't much of a benefit, and you really don't save much time by taking a samurai for weekly clears over other jobs.

    At least this is what we found when I ran both as ninja and samurai later into the raid tier.
    (0)

  9. #9
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by gintokiygo View Post
    As it currently stands as of patch 4.2 Samurai has seen no changes. Throughout the development teams efforts to fix jobs that came out less then desired upon launch Samurai has quickly found it\\'s way to the bottom of list. I\\'m creating this post to get the Samurai community to give feedback on how they feel the job can be adjusted to make it more accepted by the mid-core and hard-core community.
    The issue is that Square Enix will not take into account DPS utility when balancing DPS classes, meaning Samurai and Black Mage will always get the raw end of the stick
    (1)

  10. #10
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    The only way to balance SAM with other DPS classes is to ramp up their damage so that 4 SAM damage = 1 SAM + 3 DPS with utility... I'm not a math person so I'm not sure what the exact numbers would need to look like
    (0)

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