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  1. #1
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alien_Gamer View Post
    Its not enough to say the rule has to change, it has to change to something effective and can be applied universally through programming. Thats a difficult proposition.
    I'm gonna attempt to put forward 2 suggestions that will turn the hunt system on its head, to open up some discussion of improvements.
    1) Convert all B/A/S rank hunts to a special "Hunt Rush" trial area. You'd queue for it like any other duty, and it'd work a bit like Aquapolis, in that if ya wipe, you're thrown out and locked out from rewards for say, a day. Each successfully killed hunt will reward seals.
    2) Keep the hunts as they are but instance them per party (that will have an opening window, a bit like ephem nodes, during which time anyone can party up and attempt to access it). You'll only get credit for your 1st kill of that hunt.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #2
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paladinleeds View Post
    I'm gonna attempt to put forward 2 suggestions that will turn the hunt system on its head, to open up some discussion of improvements.
    1) Convert all B/A/S rank hunts to a special "Hunt Rush" trial area. You'd queue for it like any other duty, and it'd work a bit like Aquapolis, in that if ya wipe, you're thrown out and locked out from rewards for say, a day. Each successfully killed hunt will reward seals.
    2) Keep the hunts as they are but instance them per party (that will have an opening window, a bit like ephem nodes, during which time anyone can party up and attempt to access it). You'll only get credit for your 1st kill of that hunt.
    I'd like for hunts to be turned into FATEs of sorts, with level sync and all. Would make it a hell of a lot more interesting, and not soloable. It'd still be competitive, as FATEs have a timer once engaged and people would still have to rush there to make it in time - just to add another suggestion to this thread (that's already been mentioned in other hunt-related threads).

    As for OP - while I understand you did what you did with good intentions at heart, and while it annoys me personally when I see people selfishly doing hunts like those people from your server - shouting profanity, resetting hunts and following them around calling them out on their behaviour, when they weren't actually desrespecting any rules in place (unlike you), well. :/ I'm not surprised you were banned.
    (5)