Quote Originally Posted by Alien_Gamer View Post
Its not enough to say the rule has to change, it has to change to something effective and can be applied universally through programming. Thats a difficult proposition.
I'm gonna attempt to put forward 2 suggestions that will turn the hunt system on its head, to open up some discussion of improvements.
1) Convert all B/A/S rank hunts to a special "Hunt Rush" trial area. You'd queue for it like any other duty, and it'd work a bit like Aquapolis, in that if ya wipe, you're thrown out and locked out from rewards for say, a day. Each successfully killed hunt will reward seals.
2) Keep the hunts as they are but instance them per party (that will have an opening window, a bit like ephem nodes, during which time anyone can party up and attempt to access it). You'll only get credit for your 1st kill of that hunt.