Quote Originally Posted by Unease_Lemming View Post
Everyone outside of Behemoth does not care at all though, since everyone just assumes we're lazy whiners. SE does not care either from the looks of it.
I don't believe this is an accurate statement. Everyone seems to recognize that people who pull quickly are irritating, but most also realize that SE designed it this way so those players aren't actually breaking any rules. Unfortunately for Behemoth, your massive population compounds the issue; larger populations means more fast pulls, solo kills, and more people that don't get to make it. I'd be interested if the percentage of selfish vs community oriented hunters is any different on Behemoth compared to other worlds.

In regards to the rules governing hunts...I think most of the community would accept a revision of the rules but I don't know if a revision is possible. Lets say SE decided to change the rules, what do they change them to and how do they try to enforce it? There is no rule that could be programmed that can't be easily avoided, or worse, voided completely through happenstance. For example, there was once a proposal that a hunt is invulnerable for the first X minutes after spawn or for the first X minutes after being seen. So the S Rank spawns, a random botanist sees it, or someone who doesn't hunt sees it while they run past on chocobo, and kicks off the timer. Timer expires and then it gets seen by hunters...same result as things are now without the rule. Having an invuln buff that lasts until X minutes after the first attack just means things take longer for the legit hunters and doesn't actually stop the selfish people because if they don't call it out, the likelyhood of another hunter seeing it and calling it out is rather minimal.

Its not enough to say the rule has to change, it has to change to something effective and can be applied universally through programming. Thats a difficult proposition.