Quote Originally Posted by RiyahArp View Post
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You are omitting the fact Cross-World Party Finder didn't yet exist, thus forcing people all onto one server if they wished to raid together. That alone likely contributed to the increased participation. Another factor is Midas still wasn't properly balanced as A6S outpaced A7S even following the initial nerf. Midcores weren't complaining about Midas, the more casual minded raiders were because they couldn't get the gear. Now I will admit, after the disaster of Gordias, they should have initially responded with Creator difficulty to ease everyone back into raiding then followed up with Midas level. Regardless, Creator had superior numbers yet they nerfed it again. And instead of properly scaling each tier as they claimed prior to Stormblood's launch, they want to leave Savage to potentially stagnate at its current level. That's the complaint most people have.

Quote Originally Posted by Inuk9 View Post
What? That doesn't make any sense. So if the content is harder it doesn't count. If the content is easier is to try to make the game more casual. You are clearly contradicting yourself.
That isn't a contradiction. It goes to show how poorly SE scales content. Deltascape is basically midcore whereas Ultimate is the hardest content this game has ever released. The gap between them is enormous. An equivalent would be suddenly putting Shinryu Extreme in Trial roulette. Asking for Savage to be closer to Midas difficulty doesn't mean everyone wants Ultimate.