I am now 90% sure everything you say is a lie.What's not said here was they did this for RAIDERS, not casuals. That is, the raids and difficulty curve were so bad that even raiders who beat coil couldn't clear the raids in any real percentage. They tried relatively slow balancing attempts, and things like Thordan ex to help give little boosts, but they had to chuck it all out at the end because they made it too hard period. They found out really badly that the way the encounters are make an upper floor to how hard you can make it and not get 1% of the base to complete it.
It's not "make this so casuals can do it." The skill floor was high enough to make everyone struggle in their own niche save for the 1%. And te 1% even kind of burned out on ultimate; it took the same time as the hardest alex raids to down, despite the lower skill floor.
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