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  1. #1
    Player RiyahArp's Avatar
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    Oct 2017
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    1,471
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    Riyah Arpeggio
    World
    Exodus
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    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    I'm not wrong at all. Creator and omega were deliberately made easier in attempt to make them more accessible. the ceiling you need to reach in order to clear them is lower than it ever has been.
    what they did was basically bring the content DOWN closer to the player. and not push the player UP closer to the content.
    What's not said here was they did this for RAIDERS, not casuals. That is, the raids and difficulty curve were so bad that even raiders who beat coil couldn't clear the raids in any real percentage. They tried relatively slow balancing attempts, and things like Thordan ex to help give little boosts, but they had to chuck it all out at the end because they made it too hard period. They found out really badly that the way the encounters are make an upper floor to how hard you can make it and not get 1% of the base to complete it.

    It's not "make this so casuals can do it." The skill floor was high enough to make everyone struggle in their own niche save for the 1%. And te 1% even kind of burned out on ultimate; it took the same time as the hardest alex raids to down, despite the lower skill floor.
    (0)
    Last edited by RiyahArp; 01-26-2018 at 12:54 AM.

  2. #2
    Player
    HoodRat's Avatar
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    Nov 2014
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    487
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    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RiyahArp View Post
    What's not said here was they did this for RAIDERS, not casuals. That is, the raids and difficulty curve were so bad that even raiders who beat coil couldn't clear the raids in any real percentage. They tried relatively slow balancing attempts, and things like Thordan ex to help give little boosts, but they had to chuck it all out at the end because they made it too hard period. They found out really badly that the way the encounters are make an upper floor to how hard you can make it and not get 1% of the base to complete it.

    It's not "make this so casuals can do it." The skill floor was high enough to make everyone struggle in their own niche save for the 1%. And te 1% even kind of burned out on ultimate; it took the same time as the hardest alex raids to down, despite the lower skill floor.
    I am now 90% sure everything you say is a lie.
    (6)

  3. #3
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by HoodRat View Post
    I am now 90% sure everything you say is a lie.
    Knowing Riyah, she is probably referencing her favorite tier (Gordias) to try and prove her point that raids were made easier because Gordias was too hard; and that Gordias was purposely designed to be purposely overtuned; and that raiders couldn’t rise to the challenge. Not that it was a testing mistake on behalf of the developers that they openly acknowledged and apologized for and fixed, or anything.

    Or that many raiders have claimed Midas/Brute Justice was their favorite raid tier in terms of fights and balance, or anything.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    HoodRat's Avatar
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    Nov 2014
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    Hood Rat
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    Brynhildr
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    Dark Knight Lv 70
    Quote Originally Posted by HyoMinPark View Post
    Knowing Riyah, she is probably referencing her favorite tier (Gordias) to try and prove her point that raids were made easier because Gordias was too hard; and that Gordias was purposely designed to be purposely overtuned; and that raiders couldn’t rise to the challenge. Not that it was a testing mistake on behalf of the developers that they openly acknowledged and apologized for and fixed, or anything.

    Or that many raiders have claimed Midas/Brute Justice was their favorite raid tier in terms of fights and balance, or anything.
    I thought about that but the quote she was responding to specifically mentioned Creator and Omega.

    ¯\_(ツ)_/¯
    (4)

  5. #5
    Player RiyahArp's Avatar
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    Oct 2017
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    Riyah Arpeggio
    World
    Exodus
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    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Or that many raiders have claimed Midas/Brute Justice was their favorite raid tier in terms of fights and balance, or anything.
    But Midas was just as hard in effect, and didn't reverse the trend. Otherwise we wouldnt have seen creator at all. From what I understand, Midas was different, but replaced one style of difficulty with another. It's hard finding data, but this references the lucky bancho census around the time when people were doing it.

    https://www.reddit.com/r/ffxiv/comme..._ffxiv_census/

    It didn't really reverse the decline, but kept parity with it.

    This is actually a pretty good blog from that time, too:

    https://fashionninjutsu.com/2016/08/...-some-numbers/

    I think people here are forgetting the past a bit. Midas was still too hard in the dev's eyes, and didn't really fix the problem of people not raiding or participating. It didn't really reverse the decline at all, you needed creator for that. They made creator primarily to help raiders; mostly the midcore, which were pretty vocal about how HW had no content for them on places like reddit and how they were stalled at points and unable to progress at all. Casuals in general didn't really raid at all, which is why they made story mode alex...casuals didn't even touch the coils, and missed out on the story.
    (2)
    Last edited by RiyahArp; 01-26-2018 at 04:06 AM.