Quote Originally Posted by Bobs View Post
Semantics bro. Why don't we start correcting each others spelling too. (you're not you'e)

So as soon as I actually give you a legit answer on how to make the game more challenging you just attack me instead. Nice.
Really? My comments were nowhere near an attack...slow your roll there. A bit hypocritical to say I attacked you when just a few weeks ago (oh wait, a couple weeks ago, my bad...you know, semantics and all, bro) you said everybody who used parsers sucked. Those were your exact words. So don't come to me with that passive aggression when I haven't directly attacked you or your comments. Yet. Insofar as your comments are concerned, you did not give anywhere near a legit answer. Asteroids don't feature combos...Asteroids doesn't feature having to soak mechanics...Asteroids don't feature sliding across an ice floor...

If this were truly a bullet hell...oh wait, I'm sorry, a bullet storm game, don't ya think we'd have been able to dodge Grynewaht's gatling cannon at the end of Doma Castle? Or at least have a method of reflecting his bullets back at him as a SAM, or even block them entirely as a WHM, like Y'shtola did against Gaius in 1.x? Also, what does this topic have to do with parsing? I dunno even know why you brought it here. It was briefly mentioned earlier, and then the conversation resorted back to the main subject at hand, which is endgame. If you want to do a strawman argument, well...

Quote Originally Posted by Bobs View Post
Generally the best experiences I've had with duty finder is when no one talks to anyone else until the end.

GG