Quote Originally Posted by Bobs View Post
snip.
Armchair developers out in full force today I see. The challenge of encounters are all-encompassing, fights are never just as clear cut as "Do enough damage before X time/mechanic" and you win. The challenge comes from the execution of all the mechanics while at the same time performing at a level where you are able to beat the enrage.


It's all the mechanics working together like a well-oiled machine that make challenging fights. If you are so vehemently against enrage timers because you think they are "bad design", I challenge you to put something in it's place that is either just as challenging to overcome or even harder. I'd be willing to bet you can't come up with anything in the realm of a balanced and challenging encounter that would top it. Just do everyone a favor, stop pretending like you have any kind of experience with challenging encounter design and stop pulling the "Bad/Lazy Design" card, all it does is make you look foolish.