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  1. #1
    Player
    Bobs's Avatar
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    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by KaivaC View Post
    And thus negate any challenge whatsoever.
    I would not call Enrage Timer a challenge. It's an instant kill mechanic. It's actually a very lazy way to give the appearance of challenge. It goes back the the arcade days when the point of the game was to make you spend more quarters. Are we playing a bullet storm or platform game.

    It actually points to the fact that the game design is bad.

    If you came on here and said; well it goes with the theme of Omega (which it does; being a primitive way to seem challenging). I would say ok I suppose you are right. That is not the argument you have been making though.
    (3)

  2. #2
    Player

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    Ul'dah
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    2,057
    Quote Originally Posted by Bobs View Post
    snip
    Yes...it's a mechanic to keep players from cheesing the boss, thereby preventing them from taking all the time in the world to kill the boss. It's a hard incentive to get players to actually optimize their abilities to kill a boss in a timely fashion. This isn't an arcade game...so...say we don't have an enrage, what would you use instead?
    (4)

  3. #3
    Player
    VanilleFang's Avatar
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    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bobs View Post
    I would not call Enrage Timer a challenge.
    In a game where DPS is the meta I don't see how it's not a challenge. Enrages ensure the players are playing at least somewhat optimally. Without enrage timers you would be able to beat anything as long as you heal enough (its literally impossible to run put of MP on WHM so MP wouldn't be an issue). People could be carried easily and people could get away with playing like garbage.

    What would you replace enrage timers with? How would you introduce more difficulty?
    (2)

  4. #4
    Player
    Bobs's Avatar
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    Nov 2017
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    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by VanilleFang View Post
    (its literally impossible to run put of MP on WHM so MP wouldn't be an issue).

    What would you replace enrage timers with? How would you introduce more difficulty?
    It's impossible to run out of MP. I would change that.
    I would make stun mechanics useful again.
    I would make it so you need to dispell boss or the players.
    I would make it so DPS have to make a stun rotation.
    I would get rid of predictable mechanics.

    Pressing 1,2,3,4 the fastest while avoiding the bullet storm (cast lines). Is literally the most basic game-play there is. Go play Asteroids, same thing.

    There is a whole list of skills not being used. I would use those and get rid of the Asteroids mechanics.

    You know how they made Asteroids harder as time went on? Faster and more. Basically an Enrage Timer. Congratz you are paying a monthly to play Asteroids.
    (3)
    Last edited by Bobs; 01-25-2018 at 04:36 PM.

  5. #5
    Player
    Selova's Avatar
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    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bobs View Post
    snip.
    If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
    (8)

  6. #6
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Selova View Post
    If all endgame content is just "asteroids" like you claim, then you should have no trouble getting into a group for Unending coil of Bahamut and downing him easily. It's just "asteroids" after all. I"m sure you can handle it. (Yes this is seriously your logic and it's hilariously bad)
    I don't really feel like playing a bullet storm game right now.
    (0)

  7. #7
    Player

    Join Date
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    Ul'dah
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    2,057
    Quote Originally Posted by Bobs View Post
    I don't really feel like playing a bullet storm game right now.
    Methinks you don't know what an actual bullet storm game is, if you'e bringing in Asteroids of all things. Oh, and btw, those games called bullet hell games.
    (8)

  8. #8
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by KaivaC View Post
    Methinks you don't know what an actual bullet storm game is, if you'e bringing in Asteroids of all things. Oh, and btw, those games called bullet hell games.
    Semantics bro. Why don't we start correcting each others spelling too. (you're not you'e)

    So as soon as I actually give you a legit answer on how to make the game more challenging you just attack me instead. Nice.
    (0)

  9. #9
    Player
    Selova's Avatar
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    Mar 2017
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    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bobs View Post
    snip.
    The fact that you think UCoB plays even remotely like a bullet hell game is all the proof I need that you clearly have no idea what you are talking about. All your supposed "challenging" solutions have already been done before in other MMO's. It's almost like you just copy/pasted a generic WoW Boss encounter and called it a day, coordinating stuns/interrupts on mechanics (general Veezax anyone?) and dispel rotations are not even in the same realm of difficulty of beating tight enrages on top of executing mechanics. I stand by what i said, I'm still waiting for you to come up with something (at least original) that would trump a enrage timer in addition to the normal boss mechanics while at the same time making sure it's in the same realm of encounter balance.


    Also, using the "I don't feel like it right now" card isn't helping your poor argument.
    (9)

  10. #10
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Selova View Post
    The fact that you think UCoB plays even remotely like a bullet hell game is all the proof I need that you clearly have no idea what you are talking about.
    Play this a times 2 speed

    https://www.youtube.com/watch?v=wALFpIwAwgo

    Tell me it does not resemble a slow motion version of this

    https://www.youtube.com/watch?v=zmyDrJJaLoo

    Personal attack don't really help your case ether. Actually it strengthens mine.

    Add: In-case you don't see it. Both showcase a bunch of running around to avoid the bullets.
    (1)
    Last edited by Bobs; 01-25-2018 at 06:06 PM.

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