Quote Originally Posted by Sebazy View Post
This is pretty much how big MMO bosses used to work if you go back 10-20 years.

I'm not sure if it's rose tinted glasses or you simply don't know any better. But I can promise you first hand that it absolutely didn't make for 'better' bosses. At best, you had encounters that were slow and methodical, but more often you just ended up with painful zergfests where you had to grind a boss down before people gave up or were simply unable to raise fast enough.
I have played EQ for a long time. I would be perfectly happy if it worked like that with a FF setting. No telegraphs, no mechanics to dodge. Spells either hit or are resisted and heals spend more time keeping party up than fighting. Not what we have, but a person can dream.