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  1. #1
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Vaer View Post
    Enrage timers are there as gear checks, to punish a lot of mistakes and to make sure you don't cheese the fight with 2 tanks and 6 healers even if you take the entire lockout to clear it. I feel like that would be more lame. Also, enrages have been around since ARR.
    And that's why enrage timers need to die in a fire.
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cakekizyy View Post
    And that's why enrage timers need to die in a fire.
    Because they're beneficial from a design standpoint? That's an odd thing to say.
    (4)

  3. #3
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Dualgunner View Post
    Because they're beneficial from a design standpoint? That's an odd thing to say.
    I see it as a negative design wise, to each their own.
    (1)

  4. #4
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
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    2,057
    Quote Originally Posted by Cakekizyy View Post
    I see it as a negative design wise, to each their own.
    So how would you change it then? If we have no enrage timers, players can just rez and heal through the fight eternally until players finally kill the boss. Well...at least until they run out of MP, but with a good party comp, that can easily be negated.
    (3)

  5. #5
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by KaivaC View Post
    So how would you change it then? If we have no enrage timers, players can just rez and heal through the fight eternally until players finally kill the boss. Well...at least until they run out of MP, but with a good party comp, that can easily be negated.
    Exactly how I would have itwork.
    (1)

  6. #6
    Player

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    Aug 2017
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    Ul'dah
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    2,057
    Quote Originally Posted by Cakekizyy View Post
    Exactly how I would have itwork.
    And thus negate any challenge whatsoever.
    (8)

  7. #7
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by KaivaC View Post
    And thus negate any challenge whatsoever.
    I would not call Enrage Timer a challenge. It's an instant kill mechanic. It's actually a very lazy way to give the appearance of challenge. It goes back the the arcade days when the point of the game was to make you spend more quarters. Are we playing a bullet storm or platform game.

    It actually points to the fact that the game design is bad.

    If you came on here and said; well it goes with the theme of Omega (which it does; being a primitive way to seem challenging). I would say ok I suppose you are right. That is not the argument you have been making though.
    (3)

  8. #8
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cakekizyy View Post
    Exactly how I would have itwork.
    So...you basically don't want any content that requires the players to actually play properly....

    Like I don't even....

    95% of the game doesn't require you to play properly already, do you really need the last 5% too? lol
    (10)

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cakekizyy View Post
    Exactly how I would have itwork.
    This is pretty much how big MMO bosses used to work if you go back 10-20 years.

    I'm not sure if it's rose tinted glasses or you simply don't know any better. But I can promise you first hand that it absolutely didn't make for 'better' bosses. At best, you had encounters that were slow and methodical, but more often you just ended up with painful zergfests where you had to grind a boss down before people gave up or were simply unable to raise fast enough.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #10
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sebazy View Post
    This is pretty much how big MMO bosses used to work if you go back 10-20 years.

    I'm not sure if it's rose tinted glasses or you simply don't know any better. But I can promise you first hand that it absolutely didn't make for 'better' bosses. At best, you had encounters that were slow and methodical, but more often you just ended up with painful zergfests where you had to grind a boss down before people gave up or were simply unable to raise fast enough.
    I have played EQ for a long time. I would be perfectly happy if it worked like that with a FF setting. No telegraphs, no mechanics to dodge. Spells either hit or are resisted and heals spend more time keeping party up than fighting. Not what we have, but a person can dream.
    (1)