And that's why enrage timers need to die in a fire.
So how would you change it then? If we have no enrage timers, players can just rez and heal through the fight eternally until players finally kill the boss. Well...at least until they run out of MP, but with a good party comp, that can easily be negated.
Exactly how I would have itwork.
I would not call Enrage Timer a challenge. It's an instant kill mechanic. It's actually a very lazy way to give the appearance of challenge. It goes back the the arcade days when the point of the game was to make you spend more quarters. Are we playing a bullet storm or platform game.
It actually points to the fact that the game design is bad.
If you came on here and said; well it goes with the theme of Omega (which it does; being a primitive way to seem challenging). I would say ok I suppose you are right. That is not the argument you have been making though.




This is pretty much how big MMO bosses used to work if you go back 10-20 years.
I'm not sure if it's rose tinted glasses or you simply don't know any better. But I can promise you first hand that it absolutely didn't make for 'better' bosses. At best, you had encounters that were slow and methodical, but more often you just ended up with painful zergfests where you had to grind a boss down before people gave up or were simply unable to raise fast enough.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I have played EQ for a long time. I would be perfectly happy if it worked like that with a FF setting. No telegraphs, no mechanics to dodge. Spells either hit or are resisted and heals spend more time keeping party up than fighting. Not what we have, but a person can dream.This is pretty much how big MMO bosses used to work if you go back 10-20 years.
I'm not sure if it's rose tinted glasses or you simply don't know any better. But I can promise you first hand that it absolutely didn't make for 'better' bosses. At best, you had encounters that were slow and methodical, but more often you just ended up with painful zergfests where you had to grind a boss down before people gave up or were simply unable to raise fast enough.
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