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  1. #181
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    Lakshmi ex, susano ex, and shinryu ex, all have their own gimmicks... lakshmi is about using vril to reduce damage/effects, susano is your classic spread and stack, and shinryu is like thordan ex (throw all the stuff at you).... comparing them is like apples oranges and grapes.... compare them only to their base fights... maybe we need a nm/hm/ex trials again...
    (0)

  2. #182
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    Fun would be endgame that an entire FC can do, with more than eight people and not reliant on a single boss's pattern dancing. Fun would actually be some variation in group comp and tactics, maybe even using all that useless CC we have to stage enemies and making tanks have real offtank duties that require tank stance and judgment on which mobs to tackle next.
    Can you actually use examples of your ideas here? There was CC/kiting/more in-depth Off tank adds back in Coil, they really weren't as noteworthy as you might thing. Most of the old raids in WoW similarly did such things. It usually amounts to some players gaining a new assigned role that really isn't as fun as you might hope.

    Tanking and Healing need significant reworks if they want to adjust the damage dealing meta. Throughputs are too high and active mitigation comes mostly through cooldowns that aren't reliant upon stances.

    Quote Originally Posted by RiyahArp View Post
    FFXI Byakko: get your endgame FC cleared and able to visit an entirely seperate zone called Sky, and navigate its dangers to get the item to pop the god Byakko, who himself was part of chain of Gods all linked together to summon the big boss Kirin. The zone was actually open to other players, whether leveling (beastmasters) or getting other pops. The fight used your entire FC and had room for players of all level of skill.
    So, you WANT very LARGE swathes of content tied behind difficult fights? I thought many people were not wanting this, complaining that Coil was story locked or that extra versions of fights were Savage only?

    Spoilers: Any fight in any MMO ever that had 'room for players of all skills' are pretty bad. Doing such a difficult task usually requires:
    1.) The boss has so much health and there's basically no cap to the amount of players you can bring, so you just bring everyone with a pulse (Ala WoW 40 mans)
    2.) "Everyone contributing" includes people who supply the raid. If you want to make this feel more worthwhile, you start adding virtually mandatory and long farming requirements. IE consumables or gear that's so useful or potentially even required that for every X hours of attempts you need Y hours of farming for materials. This was all of Vanilla WoW, it was harsh and required far, far more hours to actually raid. Know what you're asking for here.
    Quote Originally Posted by RiyahArp View Post
    FFXIV Byakko. Take five minutes to unlock a circular arena with one boss that only 8 people can enter. Beat on the boss for a week till you get his pattern, then either do it a little more to get a weapon that may last you 3-4 weeks, or do it till your sick of it to get maybe a 1-3% chance at a mount. Everybody dps's, and tanks or heals as little as possible.
    "Tanking or healing as little as possible" is called efficiency. The more picky the requirements are on efficiency, the harder a fight is. Is the itemization and loot tables for primals bad? I'd mostly agree. But the way they're handled is pretty above average as far as MMORPG raid bosses goes.


    Quote Originally Posted by RiyahArp View Post
    The harder normal content gets, the more likely players will do it in statics, and vote abandon over trying to get it done. If you do trial roulette a bunch, you know people tend to do this on trials as it is; I've joined many in progress as tank.
    Right, which is why I'm curious as to your suggestions above. FF11 and Vanilla WoW were certainly rewarding in that time and effort were weighed more heavily than raw performance, but this comes at a very significant time-cost for most players, which really isn't a popular trend these days. (See: any complaints of Relic Weapons)

    I'm more of an advocate for 3 tiers of difficult for endgame. As of now, we have a hodgepodge of WoW Normal/LFR for our one 'Normal" difficulty. And our Savage difficulty is somewhere bouncing between "Heroic/Mythic". The problem only made worse by the hard limit of 4-6 bosses per patch at most.
    (2)

  3. #183
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    I haven't come across people complaining about Savage/EX content existing in the game. That said, FF14 was always considered to be a super casual MMO, and has a much larger player base which fits that definition. All of the non-standard content which has been implemented so far (Ultimate, Rival Wings), in addition to no 4.1 relic having been added, has really left a void in content for casual players. We were promised more content with fewer dungeons being made during 4.x, yet that content is geared toward very specific, and small, segments of the community.
    (3)

  4. #184
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VanilleFang View Post
    To be frank? People are entitled and lazy. There's really not much else to it. They don't want to do the work but they want what ever doing the work would earn them.
    Not sure about you, but I play games for fun, not work. I can go out and get paid for work.
    (2)

  5. #185
    Player
    ViolaCrossfire's Avatar
    Join Date
    Mar 2017
    Posts
    79
    Character
    Viola Crossfire
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ayer2015 View Post
    Not sure about you, but I play games for fun, not work. I can go out and get paid for work.
    (12)

  6. #186
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Ayer2015 View Post
    Not sure about you, but I play games for fun, not work. I can go out and get paid for work.
    So....basically, you're pretty much fine with going through the whole game Netflixing while hardly paying attention? Are you the type that dislikes being challenged in optional content? Besides, there's only so much the devs can add every 3-4 months when the casual base just eats through everything in just a few days. Part of that is on the devs for making things easy like that, part of that is on the player base for not going in moderation.
    (7)

  7. #187
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Rage timers are fairly lame. Especially in Omega Savage, it's around 10 min.

    As soon as that rage timer is hit the blaming starts up. People start throwing in parse results and people drop out or are kicked. It becomes a hate mess real fast. All because the game decided to get board with you.

    It's arbitrary and is most likely what has lead to all the hate in SB.
    (1)

  8. #188
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Bobs View Post
    Rage timers are fairly lame. Especially in Omega Savage, it's around 10 min.

    As soon as that rage timer is hit the blaming starts up. People start throwing in parse results and people drop out or are kicked. It becomes a hate mess real fast. All because the game decided to get board with you.

    It's arbitrary and is most likely what has lead to all the hate in SB.
    I call BS on that. You actually need enrage because you're not supposed to take ages killing a boss...if all trials didn't have an enrage, everybody would have a clear on these fights because all healers have to do is just rez everyone. Besides, if I recall, you'll get close to enrage timer almost every time with Shinryu Ex. The end of the fight is literally a huge DPS check.
    (6)

  9. #189
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by KaivaC View Post
    I call BS on that. You actually need enrage because you're not supposed to take ages killing a boss...if all trials didn't have an enrage, everybody would have a clear on these fights because all healers have to do is just rez everyone. Besides, if I recall, you'll get close to enrage timer almost every time with Shinryu Ex. The end of the fight is literally a huge DPS check.
    I'd also like to add that enrage is actually pretty useful for progression. If you can survive until enrage, you know you've seen all the boss's mechanics. From there you and your party know what to expect, and can begin making adjustments to improve from there. It's all part of the challenge and learning how to get better.
    (5)

  10. #190
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobs View Post
    Rage timers are fairly lame. Especially in Omega Savage, it's around 10 min.

    As soon as that rage timer is hit the blaming starts up. People start throwing in parse results and people drop out or are kicked. It becomes a hate mess real fast. All because the game decided to get board with you.

    It's arbitrary and is most likely what has lead to all the hate in SB.
    Enrage timers are there as gear checks, to punish a lot of mistakes and to make sure you don't cheese the fight with 2 tanks and 6 healers even if you take the entire lockout to clear it. I feel like that would be more lame. Also, enrages have been around since ARR.
    (1)

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