Quote Originally Posted by KaivaC View Post
It certainly won't prepare all players for extreme fights, but it does reinforce the basic idea of paying attention to what you're doing.
I can agree with this. I want harder and more interesting dungeons too, but not for the idea that it would improve players. Just for the reason that it would be fun and encourage developing different kinds of skills than boss fights do, such as knowing when and what to interrupt/stun and put to sleep or kiting and LoS pulling. If MSQ dungeons stayed easier but each new optional hard mode dungeon was actually hard, we would have a good balance of challenge and still letting all kinds of players continue the story. A difficult Aurum Vale HM would be first on my dungeon wish list.