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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Those bosses are easy, the issue with 120+ that wipes you is random adds on the floor there. If you go in with a 4 man party with an actual healer, every boss is trivial for the most part after a few tries. The trash there is just tuned that you can't take more than one easily if at all, and the stupid mode literally forces you to take an hour or two in between tries because of the inability to continue from the same floor.
    The fact you can wipe to random adds gives PotD a leg up on dungeons, where you have to be AFK to wipe on a pack with six mobs or less. It's almost like you actually to... wait for it now: pay attention! A novel concept, I know, but considering how dungeons and normal mode trials for the most part scarcely require a pulse. It's a small start. Regardless, that is only the foundation with which you build on. For dungeon specific examples, The Vault comes to mind. Even most leveling dungeons are relatively fine, though I wish they reinforced not tanking the entire room better. It's the "Expert" variation that falls apart. Doma Castle shouldn't be harder than Kugane Castle yet the former laughs at its supposed "Expert" counterpart.
    (5)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    It doesn't really matter since no other endgame relies on you managing trash mobs so much, and this game gimps you in terms of crowd control so you don't even have the tools to do it beyond a certain point; if you get three roaming mobs in the hallways at that level, that's often it. If they want to make that more of an endgame, they'd need to get rid of mob cc resistance and change many of the jobs not to be focused on single target boss fighting with minor adds. The skills dont translate. Like there is no concept of staging mobs in this game; if you get three adds past the low levels, you need to aoe all three or burn one at time, because crowd control moves simply don't work on them. There is no real offtanking on any mob that hits hard enough; most mobs cut through dps HP like butter. POTD doesn't let you kite stuff. there's no real tactical gameplay like this except at a basic level.

    As for expert stuff, no one is forced to do it. You can make it harder if you like, but the harder it gets, the less appealing it is to do. Feast is much harder than frontlines to do well in, and teaches you more about pvp I feel, but that same hardness makes it not attractive to many people. You'd have to force people to do it if the aim is to learn.
    (3)
    Last edited by RiyahArp; 01-24-2018 at 08:35 PM.