Quote Originally Posted by KaivaC View Post
Charbydis varies wildly depending on what boss is casting it. For example, a Behemoth Charbydis is just a large tornado. So no...they tend to not be the same thing. In some forms, there are watered down Savage mechanics, but nothing to really remember as these mechanics tend to pop up in a different expansion. Akh Morn for example. How you handle that mechanic with Niddhog is fairly different from how you handle it with Shinryu.

I do agree about seeing new mechanics and not rehashed versions of them. I thought O2S and O3S did well to shake up the formula, especially O3S...I don't recall fighting a boss that made you perform the way she did. Also, I wouldn't suggest that mobs get the SB version of Charbydis...with auto-attacks, it could kill a run very quickly.
There is variation between expansions but the Charybdis in O1 is the same as in O1S. Akh Morn in Shinryu normal is the same as in the extreme mode (although less damaging). We already get to see some mechanics in normal modes of the same bosses and even get visual ground indicators to learn to dodge better (Clamp, Earth Shakers, Icicles). If we assume the normal modes aren't enough to train players for savage/extreme, I don't see how dungeon trash is going to do it any better. The idea of harder trash is appealing to me after doing high PotD floors but it's not the same as fighting a boss and it will never train people for boss fights as well as the normal versions of those bosses.