Quote Originally Posted by KaivaC View Post
I myself have said multiple times, increase difficulty, not with harder hitting mobs or more mobs, but with introduction of mechanics normally seen in savage fights. That does not mean, say in Fractal Continuum Hard Mode, the mobs need to drop our HP to 1 with Charbydis.
But aren't a lot of savage mechanics already seen in casual content? That's what the normal mode raid is: an easy version displaying some mechanics which are present on the savage version. And some mechanics not shown in the normal mode fight carry over from previous expansions or tiers.

For example: Charybdis is displayed in O1, so players should know that mechanic when stepping into O1S and O4S. Earth Shakers is an old mechanic which is recycled for Shinryu normal and extreme, then reused once again in O4S. Shared tank buster is a mechanic used in O1, O1S, O4S, Shinryu normal and Shinryu ex. The dice mechanic is shown during the Ozma fight (iirc), then Susex, then O4S.

There is plenty of repetition of mechanics already and I for one don't want savage and extremes to be just a mixture of mechanics I've already seen. There has to also be new things in there to challenge players and keep things interesting.