Example, outside of Gordias. Because eventually, that was fixed by the devs. The thing is, myself, Sebazy, and others have all given prime examples of what we would like to see. But for whatever reason, you are not acknowledging our points. It's like you are stubbornly holding onto this notion that we have been suggesting that the difficulty needs to be immediately tuned way up, when we have merely been saying gradually increase the difficulty. I myself have said multiple times, increase difficulty, not with harder hitting mobs or more mobs, but with introduction of mechanics normally seen in savage fights. That does not mean, say in Fractal Continuum Hard Mode, the mobs need to drop our HP to 1 with Charbydis.



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