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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dzian View Post
    I generally think if the difficulty curve was actually a curve and promoted player growth and improvement then a lot of people would find the endgame fights a lot more approachable and fun. instead of finding them like basically smashing there face against a brick wall
    I want you to imagine susano ex, but with the following differences.

    -everyone is forced to do him if they want to do something as simple as access tomes or the 24 man raid.
    -he pops up randomly in trial roulette and gives you all of 60 tomes and no weapon for a reward.
    -half the people don't watch a video, and every trial is a learning party.

    What do you think would happen, given how much people complain about him when he's completely optional and doesn't gate content? Think about that when you talk about difficulty curves.

    Right? Cause getting 4 wins for enough to earn a body piece or weapon (at 4000 Wolf Marks, the most expensive the gear gets now) is like, impossible. /s
    except it costs something like 16k to get a set of garo glamour. One set, with something like ten sets that are unique total. And because of that, garo gear is also in the gold saucer, surprise surprise. The original pvp armor only escapes this because after i110, they forced it to all be archetypes instead of jobs with the exception of DRG. If you have 3 or more jobs leveled, we're starting to talk a serious amount of matches.
    (2)
    Last edited by RiyahArp; 01-24-2018 at 12:47 AM.