Quote Originally Posted by Shurrikhan View Post
I actually have to disagree with this last point. Early on, XIV faced even more problems with specific ISPs taking incredibly strange routes to XIV's servers (and only to XIV's servers) that seemed to double-up in penalty in regards to AoE zones. Worse still, one could vary by up to some 150 ping just between different instances of the same fight. Their polling rate (frequency of positional checks) was also merely half what it is now.

During Titan HM and later Ex, I had to count down the mechanics by timelog and leave almost a half second early just to leave my plume with everyone else's without dying to said plumes even if at the far edge of the arena.

There was definitely more to that time than mere excuses, and the sheer range and seeming randomness of one's ping was certainly frustration-inducing.
Forgive me, I should have been clearer. I was not referring to the server settings/issues in the beginning of ARR. Those are fairly well documented and the difference of before and after were insanely evident to anyone affected. I personally had a good connection, in fact my connection then was considerably better than it is now, because I had no issues with L3, but I cannot play this game past 8pm EST without mudfish because of SE's budget SLA agreement with NTT.

The context of my post was in regards to the "DPS check and WAR claims". Not the inability for a high latency player to dodge hair trigger telegraphs.

Quote Originally Posted by Kazrah View Post
As for me personally, I don't really do savage mostly because I don't really care. Endgame for me is either extreme primals (usually against my will) or 24-player raids, because the most entertaining combat mechanic for me has always been the difficulty of getting 24 people to communicate.
I'm surprised you find coordinating 23 other people fun. Speaking personally that's always been one of the worst parts of raiding, and part of why I enjoy raiding being 8 man in this game. Not saying your opinion is wrong or anything, merely surprising.

Quote Originally Posted by Metalwrath View Post
Actually you didnt give any real counter argument.And like i said the trend started with those players which led to the attitude that still exists today.ie being toxic to players over gear/dps parses,failing a mechanic.When people act toxic in this way it starts a trend and then becomes a norm unless something is done about it.Se have tried to address the issue by nerfing content or buffing jobs but this is and always will be the wrong way to approach it.I havent ignored anything you stated.
I will requote again the 2 questions you have ignored twice now.

Humor me, is it just as possible that maybe Titan HM was the first piece of content in the game that required a modicum of reflexes/skill and as such caused a divide between skilled/unskilled players?
Explain to me why you believe SoF and Thornmarch EX were "very toxic".
Would you mind citing your data that shows that the trend started with players migrating from other games? I'd love to know how you personally were able to identify each individual as to where they came from and how they directly contributed to it.

Really looking forward to reading it. If you don't have any data that's fine, just make sure you specify in your post that it is your opinion, one that appears drenched in bias and emotion.

Quote Originally Posted by alimdia View Post
Anyone who thinks the raiding community is toxic should walk around this lovely thread http://forum.square-enix.com/ffxiv/t...vent./page1397

DF community is by far more toxic, yet I don't see any of you saying you will stop using DF to avoid those toxic players, so why is that an argument for end game fights?
My experience matches this as well sadly.