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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Because some dungeons and activities are not balanced like at all and you could even find dungeons on low lvls that are hard to do and understand like the vault, the aery or the keeper of the lake (i swear to god that one).
    The inconsistency in balance infuriates me as a tank (especially certain high lvl useful abilities locked, which you know they would be usefull there and here but you cant use it ending up performing badly), so the longer you go the longer it makes you thinking the next dungeon you will join is going to be somewhat "special" in killing and wiping your team for the reason you dont know yet.

    The instant dead mechanics are lazy and idiotic, thats not making it difficult for the players who know how to make it, but makes it impossible to do for the ones who do it for the first time, and here is the place where the hate is. Are there really no other ways to do activities more interesting and diverse than dropping here and there field mines, which kills everybody flat in instant?
    Terrible design.
    (4)
    Last edited by Nedkel; 01-23-2018 at 03:50 AM.

  2. #2
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Metalwrath View Post
    The hate has always been there.It came back in ARR when people who took raiding too seriously in other games migrated to FF14 and tried to dictate their ways on the entire FF community.

    Back with Titan HM you had constant rages and people flaming each other.
    Humor me, is it just as possible that maybe Titan HM was the first piece of content in the game that required a modicum of reflexes/skill and as such caused a divide between skilled/unskilled players? Something completely independent of "playerbase migration woes" as it were.

    Warriors got so much hate at this time too. It was basically pld or gfto.
    So to be clear, you are assuming that WARs got hate back in early ARR because players who "take games too seriously" migrated into FF14 from other games? Not for ANY other reason? None at all?

    Thornmarch extreme was also very toxic.As was Steps of Faith.List goes on and on.
    Explain to me why you believe SoF and Thornmarch EX were "very toxic". Would you agree that my analysis of Titan HM could be copy pasted to here and still be applicable?

    Quote Originally Posted by Nedkel View Post
    The instant dead mechanics are lazy and idiotic, thats not making it difficult for the players who know how to make it, but makes it impossible to do for the ones who do it for the first time, and here is the place where the hate is placed at. Are there really no other ways to do activities more interesting and diverse than dropping here and there field mines, which kills everybody flat in instant?
    Terrible design.
    I'm a fairly skilled player. I still died to Hashmal my first time. A pillar fell and landed on me instantly killing me. It was day 1 and it was a fresh run for nearly everyone.

    I was expecting telegraphs and did not get one. When I died to it, instead of whining or alt-tabbing or watching netflix, I took 20s to realize how/why I died. I have never been hit by one again. If I was to make a bet, 50%+ of the lower skilled playerbase would not ask a question if they did not understand the mechanic that killed them, nor would they place any effort into realizing why they died.

    Now that said, the alternative would be a pillar simply does x% of HP damage. That would mean that people would ignore it and just assume healers will cover it, and because there are nearly no consequences for failing the mechanic, the lowerskilled playerbase would not analyze nor learn the mechanic.

    IMO.
    (8)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    Humor me, is it just as possible that maybe Titan HM was the first piece of content in the game that required a modicum of reflexes/skill and as such caused a divide between skilled/unskilled players? Something completely independent of "playerbase migration woes" as it were.
    Titan HM's biggest issue was latency.

    Quote Originally Posted by Nora_of_Mira View Post
    that's the funniest one. I'm not an endgame tank by a long shot and I was able to tank 99 runs over a week with only PUGs. it was pretty fun as a mid-skill tank but it was not punishing AT ALL for any mistakes..
    Until one of the DPS (or OT) isn't watching their aggro and gets a death cone on the entire raid. Seen it more than once.
    (1)
    Last edited by Deceptus; 01-23-2018 at 04:27 AM.

  4. #4
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deceptus View Post
    Titan HM's biggest issue was latency.



    Until one of the DPS (or OT) isn't watching their aggro and gets a death cone on the entire raid. Seen it more than once.
    A lot of people tried to blame latency on Landslide but i dont think it was ever proved to be true.There was plenty of people complaining about peoples gear and dps on heart phase and there was many who also blamed warriors if they were tanking for their classes survivability.
    (1)

  5. #5
    Player
    Sorciechan's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    68
    Character
    Saliene Ridde
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Metalwrath View Post
    A lot of people tried to blame latency on Landslide but i dont think it was ever proved to be true.There was plenty of people complaining about peoples gear and dps on heart phase and there was many who also blamed warriors if they were tanking for their classes survivability.
    Erm, lol no one just admitted that they were dying too much to the landslides (or, to a lesser extent, the earth pools)?
    (0)

  6. #6
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Metalwrath View Post
    A lot of people tried to blame latency on Landslide but i dont think it was ever proved to be true.There was plenty of people complaining about peoples gear and dps on heart phase and there was many who also blamed warriors if they were tanking for their classes survivability.


    There was a latency issue in the game when it started. There still is actually, Exdeath's White Hole petrifying half of the party because everyone wasn't full life more than 3 seconds before the end of the cast come to mind.
    But thanks to the heavy choreographed nature of the fights you just learn to cope with it and react preemptively.
    (8)

  7. #7
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Deceptus View Post
    Until one of the DPS (or OT) isn't watching their aggro and gets a death cone on the entire raid. Seen it more than once.
    now if it was an cone that did x% more damage per person its hitting and always wiped the party, it would be a REAL ex primal.

    edit: what was worse imo were the Main tanks that didn't use their aggro combo, leaving just me, the Off tank, and a BLM with hairs width of aggro between us and the boss. Fun times.
    (1)
    Last edited by Nora_of_Mira; 01-23-2018 at 05:16 AM.