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  1. #41
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    i find people who say git gud never really faced difficult content in the first place; it was easy for them, and they can't get how it isn't easy for everyone else.
    Can I chime in on this?

    Riyah, I take a lot of pride in how good I am at this game (and yet I'm aware there are others who are "better") because of how hard I've worked behind the scenes. Or even right there in front of others. When I wanted to clear Turn 5 (Second Coil was current by then), and absolutely no one in my FC was interested in it, I went out to find others who also wanted to do it. And I dragged them in there so many times for so many tries and failures that when we did clear it, they were thanking me for teaching them. I wasn't even aware that through repeated attempts with a group that became dear friends to me, I was actually teaching them what I wanted to learn and clear so badly.

    Healing? I told my FC mates to put me through "hell runs" while I was leveling. Make it as difficult as possible for me without intentionally trying to wipe. As a result, I really just have no sense of panic as a healer anymore (and this actually ISN'T always a good thing). In the heat of even the worst moments, I can maintain a calm and still keep healing so long as I'm able.

    As for PvP, setting my reckless and sometimes overly-excitable nature aside, I do a lot of what I do to challenge my own limits. Why was I the moron running AT the cannons in Rival Wings on day 1? So that I could learn their firing speed and start dodging cannon fire. Why did I stand my ground and fight the jobs/players people said I couldn't beat? So that I could learn to beat them. Sometimes it was just being stubborn in the face of adversity, but it made me tenacious and capable of standing toe to toe with them.

    I said that to illustrate that it's not that some of us see things as being easy overall, but that when we were faced with something difficult, we didn't shy away from it or limit ourselves by simply saying it was difficult and that was it. We pushed. We learned. We tried and failed. And failed. And failed. Then we finally got it. And once you've got it, you're good. And that's really just it. Look at the "Ultimate" raiders. What do they do? They try repeatedly, and fail repeatedly. Learning, refining, pushing, til they get it. THAT is the truth of high level anything. Sure, some people are just good and don't have to try as hard, but everybody works. Everybody has to. Success is that defining line between whether you learned and kept trying, or whether you gave up and accepted you couldn't do it.
    (17)

  2. #42
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Deceptus View Post
    I have yet to hear anyone apposed to content they're not forced to do.
    A couple people in my FC complained about the Ultimate Coil being gated behind O4S. Or about NeoExdeath being in Savage and not normal. Or about mounts not being a drop in normal primals, etc. complain to complain, to complain.
    (2)

  3. #43
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Deceptus View Post
    I have yet to hear anyone apposed to content they're not forced to do.
    Yup. I haven't recently seen anyone say savage/extereme modes are unnecessary or detrimental to the game. Criticism of reward systems, mechanics and difficulty are not hate, they are feedback. This topic seems like a straw man because the people actually "hating" or wanting content types discontinued are a few isolated cases. Instead of genuine responses this thread will just invite people to conjure opponents in their minds and mock them in posts like the one below. It's no different than imagining some toxic raiders and then bashing them.

    Quote Originally Posted by MuseTraveller View Post
    Judging from all the nerf posts that pop all the time, -clears throat-
    "Because I want to clear everything with minimal effort and time investment! Paying for a sub means all content shouldn't be just available to me, it should be given to me!"
    (5)
    Graphics
    MSQ
    Viper

  4. #44
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nora_of_Mira View Post
    A couple people in my FC complained about the Ultimate Coil being gated behind O4S. Or about NeoExdeath being in Savage and not normal. Or about mounts not being a drop in normal primals, etc. complain to complain, to complain.
    Do we not remember that thread where the OP dug their heels in and said locking UCoB was bad and everyone should have fair access to it? Then they changed their mindset later.
    (4)

  5. #45
    Player
    Nora_of_Mira's Avatar
    Join Date
    Feb 2016
    Posts
    910
    Character
    Nora Origo
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by CorbinDallas View Post
    Do we not remember that thread where the OP dug their heels in and said locking UCoB was bad and everyone should have fair access to it? Then they changed their mindset later.
    good grief. no, i did not notice. i don't understand anything anymore.
    (0)

  6. #46
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Just to be clear - I'm keep a "mentor" mentality - I want to be a part of the solution - not the problem. I'm not talking about these ego tripping mentors I report on a weekly basis - but people who genuinely help and coach players through difficulties.

    Unfortunately I encounter randoms who do very foolish things like ignoring newbies requests to take it easy - ignoring the healer who says "not done this before new to this" and they go stupid over kill heavy pulls.

    Yes..trial by fire...I got that figured out thank you very much. I play this game for fun - and I like to think other do so for enjoyment as well. The things I do are not savage content - not farms - not speed runs.

    These are just basic dungeon/raiding teams.
    And yet everywhere I go i find people who treat it like savage parties with little or no regard for said common decency.

    I get called rude/salty for this mindset...yet I have a group of friends who have exact same problem and as such we do our own groups to avoid it.

    Is it rampant? No - but its just enough to be a problem where I shy away from attempting such things with public groups at best.

    Its why I stopped being a main healer in dungeons for sure.
    I want to do the content...I love the content.
    But this game's community minority or not - makes it really hard to do that.
    Its the reason I left EVE Online behind....thankfully its not nearly THAT bad...I plan to stick around.

    I encourage those who have the same feelings/standpoint I do to network out and group together....those of like minds...tend to get the job done quickly...and have fun.

    So there you have it.
    (4)

  7. #47
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    See, that's the thing with fun. It's a concept that varies among players.

    Fun for some is playing at the highest level. Fun for some is taking it easy. Fun for some is team effort. Or solo for others.

    I love PvP in this game, as imperfect as it was, and even as worse as it is now. A larger majority of players of this game HATE it. I've accepted that, and while I don't impose my love of it on others, for those who are curious enough to step in, I try to help them learn what they need to learn to have a better experience. Some embrace it, others meet it with defiance, and some even WANT to remain ignorant of what to do, often citing "fun" as the reason or justification why. It is not "fun" to see people make critical mistakes that can cost the team, nor would it be fun to not speak up and help them avoid said mistakes, all for the sake of not impacting their "fun". I don't think I've ever met anyone who has fun losing a game.

    It needs to be noted, however, that "I play for fun" is a very old and tired excuse for refusal to adapt, especially in the gaming world. When the game calls for higher levels of skill, or perhaps greater rewards or achievement in game calls for greater effort, "playing for fun" isn't a reason to refuse to adapt, and often pushing yourself to go higher opens your eyes to another level of "fun". This doesn't mean you have to do so, and FFXIV's devs even prefer to keep a low bar so that it's not necessary, but for those who go up, coming back down often isn't so fun. What's noted however is a refusal to go up by many, and that, in effect, drags us all down. That might sound like I'm placing blame, but I'm not. It's simply me pointing out that "playing for fun" doesn't excuse anyone from trying to play better or perform at a higher level where and when the game calls for it.
    (8)
    Last edited by ThirdChild_ZKI; 01-23-2018 at 12:23 AM.

  8. #48
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by RiyahArp View Post
    Savage content...well, if your idea of fun is fighting a single boss for fifteen minutes following an exact pattern to the letter, with deviations from it being one-shotted, well go nuts. Oh, and if your team gets one shotted enough, its enrage, just restart. And there's a pretty hard cap to difficulty to it, as well; they make it too hard, only 1% of the playerbase can beat it and the raid scene dies, because there's nothing else to do at that level.
    Mind citing which 15 minute savage boss you're referencing?

    While I understand your point, sometimes exaggeration hurts your case more than helping it. While you tend to be at odds with many posters here (myself included fairly frequently) I do actually agree that their design paradigm isn't what I personally call the epitome of fun because frequent one shots don't really allow for very dynamic gameplay.

    Quote Originally Posted by Riko_Futatabi View Post
    The only problem I have with Normal versions is that sometimes they excluded entire phases. Ex-death and Neo-Exdeath for example. I mean it's kind of cool initially in Savage as sort of a new phase "reveal" that you haven't seen before, but only for the first time. I still think that the Neo phase should have existed in the Normal version too. Normal versions of many fights are far too easy. Too many mechanics taken out entirely and like I said before, some fights have entire phases taken out. Normal can still be easy but made more interesting by keeping the mechanics and phases from the Extreme/Savage versions.
    In that case you'd be diminishing savage raiders experience. Are you ok with that?

    I fully understand and agree that normal is incredibly trivial, but why don't you try Savage?

    Quote Originally Posted by NephthysVasudan View Post
    As someone who is "ready" to start savage content?

    Its not the content I hate.

    its the community.

    This elitist "git gud" attitude and obsession with parser's really makes me not EVER want to do it.

    At least until I get a large enough group of friends who respect one another and don't give a rats ass about perfection...but about having fun in clearing said content.

    Just my 2 cents.
    You've made it fairly clear you are concerned about being held accountable for your performance and that you'd possibly be open to tackling Savage if you could find 7 others who would like to just try without any expectations (week 1 learning parties are very good for this btw).

    Personally, I believe you're significantly overstating the "git gud/elistism/parser" bit a lot. As a person who has cleared this tiers Savage and most of it in pugs, the only time anything like this gets brought up is if someone is egregiously not contributing to the success of the team (i.e. 1600 DPS tank, 0 DPS healer, someone who is dead numerous times, 2k DPS SAM, etc.).

    If you're at all interested in advice, it would be go in do your best, accept responsibility when you make a mistake and try to fix it. Even when people are frustrated, it's incredibly hard to take it out on someone who is trying and not making excuses.

    I will help teach even some of the most awful players in this game if they accept responsibility, ask for help, and try their best. I like to believe others share this sentiment.

    I will not devote an iota of time/effort to any player who makes excuses, or simply isn't trying and is looking for a hard carry.

    Quote Originally Posted by Antonio_Xul View Post
    I have to agree with this. It's not the content people hate, but the people that run it. The harder the content, the douchier the players involved. Most have no patience and expect perfection. If something goes wrong, there is always blaming or finger pointing going on, even in learning groups. Obviously not every person in higher end game fights are douchie, but you tend to find most of the toxic folk here.
    Ironic. I find that the douchiest of players congregate at DF level. Here are some of my recent experiences:
    • I spend more time getting called names for playing well
    • Carrying players who were near AFK (pressing a button every 9-12s)
    • Watching people talk trash based on flat out inaccurate assumptions (so and so you're not doing any DPS I am watching you, meanwhile that person is only 30 DPS behind them, and the HEALER IS ABOVE BOTH, and I the tank am above all 3...
    • Being reported for asking a healer to DPS (they did EXACTLY 0 dps). They were active less than 18% of the entire dungeon. Imagine if I a tank or a DPS was only active 18% of a dungeon, how much fun would YOU be having?
    • Being told I should have been aborted for ASKING if the other tank wanted some tips, not giving tips, merely asking if they were interested.
    • Kicked from an FC because I said that Lakshmi EX was disappointing as an EX primal.
    • Top DPS in Rabanastre on 2 bosses as a tank, (no bonuses in my alliance, can't speak for others).
    • 2 back to back runs of O3N where I was top DPS as tank by a staggering margin, neither run had bonus. Fun fact, DIDN'T GET ANY LOOT EITHER.
    (14)
    Last edited by KaldeaSahaline; 01-23-2018 at 12:31 AM.

  9. #49
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    "Why doesn't everyone like something?" People have different motivations, ability, and interests and are not a hive mind.

    This is not simple to boil down to just "bads being bad" or "entitlement". And this isn't even really a parser issue though it can tangentially relate to it. I certainly enjoy the harder fights that I have done but don't like doing them without people I know and can trust will be competent and have fun with it if something goes wrong. In short I don't like doing tough fights with randos, that's my (admittedly slightly unreasonable) reason for not being up to date on content. Does this mean I hate those fights? Nope.

    Some people do however want all content accessible to all ranges of skill and as someone who's done many "unfair" challenges in gaming, I think that's simply impossible. There has to be a nature of exclusivity in content and/or reward for those that want to rise up and put in the effort. And that means the easier content won't always reward comparable things at the same pace or even at all. That's okay and most people, even the anti-parser crowd, agree with that.

    Not liking certain content doesn't automatically mean that they want it gone or dumbed down it's just something they don't care for and would like resources poured into content they DO like first rather than second. Like most humans.

    I feel like OP missed the point or is taking some leaps in logic regarding how certain groups view certain content. Reasonable arguments are incredibly easy to see if you take a step back and you can quickly dismiss the strawmen and actual hard-headed players. You cannot, I repeat CANNOT, judge one group by a vocal minority especially when that minority seems to already be fractured into conflicting views. Read any vent thread and you'll quickly see everyone's experiences vary and to try and draw any sort of trends are shaky. I've been hearing about "ice mages" for years but have literally never seen one. But others have. I hear that only bad players don't want group parses but from what I've seen argued, many types of players don't care for that system and desire another. And those that demand changes be made/not made or they'll leave, well...they need to get a reality check, calm down, and maybe try thinking from the "other" side's point of view.

    Are there elitists in harder content? Yeah sure there are. And there's elitists in easy content. Crappy people will be crappy people regardless of where you see them and should in no way influence how you view that part of the community. Hell even the phrase elitist has become so watered down that it's better to just call crappy players for what they are: crappy human beings. And that category includes those who can clear Ultimate and those who single-target a pack of 10 mobs cause reasons. I'm sorry if it sounds like I'm saying stuff that deserves a "well DUH" but that's really how simple it is. At least to me

    TL;DR: Not everyone has to like the same content and everyone has their multifaceted reasons for doing so. That's just how it is.
    (2)
    Last edited by SilverObi; 01-23-2018 at 12:56 AM.

  10. #50
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KaldeaSahaline View Post
    Ironic. I find that the douchiest of players congregate at DF level. Here are some of my recent experiences:
    • I spend more time getting called names for playing well
    • Carrying players who were near AFK (pressing a button every 9-12s)
    • Watching people talk trash based on flat out inaccurate assumptions (so and so you're not doing any DPS I am watching you, meanwhile that person is only 30 DPS behind them, and the HEALER IS ABOVE BOTH, and I the tank am above all 3...
    • Being reported for asking a healer to DPS (they did EXACTLY 0 dps). They were active less than 18% of the entire dungeon. Imagine if I a tank or a DPS was only active 18% of a dungeon, how much fun would YOU be having?
    • Being told I should have been aborted for ASKING if the other tank wanted some tips, not giving tips, merely asking if they were interested.
    • Kicked from an FC because I said that Lakshmi EX was disappointing as an EX primal.
    • Top DPS in Rabanastre on 2 bosses as a tank, (no bonuses in my alliance, can't speak for others).
    • 2 back to back runs of O3N where I was top DPS as tank by a staggering margin, neither run had bonus. Fun fact, DIDN'T GET ANY LOOT EITHER.
    In no way patronizing or condescendingly. . . /hug.

    I've been there. It's not right, and not fair.
    (1)

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