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  1. #21
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    The only problem I have with Normal versions is that sometimes they excluded entire phases. Ex-death and Neo-Exdeath for example. I mean it's kind of cool initially in Savage as sort of a new phase "reveal" that you haven't seen before, but only for the first time. I still think that the Neo phase should have existed in the Normal version too. Normal versions of many fights are far too easy. Too many mechanics taken out entirely and like I said before, some fights have entire phases taken out. Normal can still be easy but made more interesting by keeping the mechanics and phases from the Extreme/Savage versions.
    (1)

  2. #22
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    The only problem I have with Normal versions is that sometimes they excluded entire phases. Ex-death and Neo-Exdeath for example. I mean it's kind of cool initially in Savage as sort of a new phase "reveal" that you haven't seen before, but only for the first time. I still think that the Neo phase should have existed in the Normal version too. Normal versions of many fights are far too easy. Too many mechanics taken out entirely and like I said before, some fights have entire phases taken out. Normal can still be easy but made more interesting by keeping the mechanics and phases from the Extreme/Savage versions.
    Your causing contradictions - the point of a normal vs hard vs extreme vs savage is a difficulty curve....otherwise there's not a lot of rhyme or reason in terms of doing it in the first place...and rewards.
    Now if your talking about keeping it "interesting" - that's different. Even in learning terms.
    (0)

  3. #23
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ErryK View Post
    Actually, what is your idea of fun? School us, girl.
    Fun would be endgame that an entire FC can do, with more than eight people and not reliant on a single boss's pattern dancing. Fun would actually be some variation in group comp and tactics, maybe even using all that useless CC we have to stage enemies and making tanks have real offtank duties that require tank stance and judgment on which mobs to tackle next.

    FFXI Byakko: get your endgame FC cleared and able to visit an entirely seperate zone called Sky, and navigate its dangers to get the item to pop the god Byakko, who himself was part of chain of Gods all linked together to summon the big boss Kirin. The zone was actually open to other players, whether leveling (beastmasters) or getting other pops. The fight used your entire FC and had room for players of all level of skill.

    FFXIV Byakko. Take five minutes to unlock a circular arena with one boss that only 8 people can enter. Beat on the boss for a week till you get his pattern, then either do it a little more to get a weapon that may last you 3-4 weeks, or do it till your sick of it to get maybe a 1-3% chance at a mount. Everybody dps's, and tanks or heals as little as possible.

    The only problem I have with Normal versions is that sometimes they excluded entire phases. Ex-death and Neo-Exdeath for example. I mean it's kind of cool initially in Savage as sort of a new phase "reveal" that you haven't seen before, but only for the first time. I still think that the Neo phase should have existed in the Normal version too. Normal versions of many fights are far too easy. Too many mechanics taken out entirely and like I said before, some fights have entire phases taken out. Normal can still be easy but made more interesting by keeping the mechanics and phases from the Extreme/Savage versions.
    The harder normal content gets, the more likely players will do it in statics, and vote abandon over trying to get it done. If you do trial roulette a bunch, you know people tend to do this on trials as it is; I've joined many in progress as tank.
    (10)
    Last edited by RiyahArp; 01-22-2018 at 08:20 PM.

  4. #24
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    The shinryu normal thing was that at the ilvl at the time (290ish) it was a large step up from any hard mode trial we had. I tell people to look at new steps of faith to see the difference; Shin lasts much longer, has much more varied mechanics, has a ring-out, and has a much more vicious add phase. I mean heck, its the first hard mode trial that has damage incoming on both tanks. It's doable, but it's an odd jump especially considering future hard mode trials need to be balanced compared to it; we'll see with the new jade stoa trial what they think.

    Savage content...well, if your idea of fun is fighting a single boss for fifteen minutes following an exact pattern to the letter, with deviations from it being one-shotted, well go nuts. Oh, and if your team gets one shotted enough, its enrage, just restart. And there's a pretty hard cap to difficulty to it, as well; they make it too hard, only 1% of the playerbase can beat it and the raid scene dies, because there's nothing else to do at that level.
    Key word - one-shotted enough. If a group is so bad that multiple players keep getting oneshot, then that's on those players...it's not a mistake on the part of the fight itself, because honestly, it's easy to get through each fight (I'm up to farm status for O3S and Shinryu Ex) without making a mechanic mistake. I will admit, I find challenges fun. I don't like face-rolling stuff - it's why I stopped playing games like Dynasty Warriors, where you can just mash buttons, essentially. We've had this discussion before - at this point, I don't feel that content should still be as casual as it it. Honestly, I feel that starting with Bardam's Mettle, dungeons should've been getting harder, leading up to Shinryu. I feel like Kugane Castle should've had interesting mechanics with the mobs...Temple of the Fist should've had fewer enemies with mechanics that could hit with you penalty debuffs. At lvl 70, all players need to start being legitimately challenged.

    Quote Originally Posted by Deithwen View Post
    Facepalm all you want. All I am saying is that you can avoid the "elistists" you don't like by making your own PF. And I'm pretty sure they will avoid a learning party. If they don't, you can kick them.

    But I somehow feel the problem is not here.
    The post you're replying to was dripping with sarcasm lol

    Quote Originally Posted by NephthysVasudan View Post
    See I can accept that....however the dungeons and raids i see regularly on my server are not helping me much in terms of prospects. In any case I'll get there eventually.
    And good on you for forum achievement.

    They're not too different from their normal counterparts. Honestly, the true wake up call starts with O3S and Shinryu Ex...and those are more about paying attention to what 'you' are doing. Shinryu in particular does have healer specific mechanics unlike some other fights, but once you can figure out the order of his attacks, you should be fine. I can't speak on O4S because, and I've said this quite a few times on other posts, fighting there actually makes me incredibly nervous, so I haven't entered a prog party for any class.

    Quote Originally Posted by RiyahArp View Post
    Fun would be endgame that an entire FC can do, with more than eight people and not reliant on a single boss's pattern dancing. Fun would actually be some variation in group comp and tactics, maybe even using all that useless CC we have to stage enemies and making tanks have real offtank duties that require tank stance and judgment on which mobs to tackle next.
    I mean...you do have 24-mans. And besides that, wouldn't that neglect the other FCs that don't comprise of more than 8 members? And let's be honest here, a large part of the player base can't deal with a few bosses that only have a single pattern. One would think it would be easy, but no...there's still a large portion of the player base that can't clear these fights. And you want to introduce variation? I mean, hell, players still screw up Hashmal on a weekly basis, and he is certainly easier than fighting Shinryu normal.
    (7)
    Last edited by KaivaC; 01-22-2018 at 08:13 PM.

  5. #25
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Personally, I just don't want to be pushed into these fights with exclusive rewards, because I simply don't find team jumprope with insta-gib and insta-wipe mechanics a very enjoyable activity. In general, I hate insta-gib mechanics, but the sheer power of healers has forced SE to resort to them more and more often to make mechanics matter at all, as they're so easily erased otherwise.

    Thus, when I feel like challenging myself, I do so elsewhere, preferably single-player games. The journey towards the win is a lot less frustrating and the ultimate win a lot more gratifying there.

    Other than that, so long as the development cost is justified by participation, I don't really care whether they exist or not. I don't have to like it after all. I'd just like if there were enough people who do to warrant the resources.
    (3)

  6. #26
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by NephthysVasudan View Post
    As someone who is "ready" to start savage content?

    Its not the content I hate.

    its the community.

    This elitist "git gud" attitude and obsession with parser's really makes me not EVER want to do it.

    At least until I get a large enough group of friends who respect one another and don't give a rats ass about perfection...but about having fun in clearing said content.

    Just my 2 cents.
    I have to agree with this. It's not the content people hate, but the people that run it. The harder the content, the douchier the players involved. Most have no patience and expect perfection. If something goes wrong, there is always blaming or finger pointing going on, even in learning groups. Obviously not every person in higher end game fights are douchie, but you tend to find most of the toxic folk here.
    (10)

  7. #27
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    snip.
    I've seen your posts, you keep hating on endgame, raids, housing, glamour, the community...
    If you have this much hate with the game, why are you still here?
    (17)

  8. #28
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KaivaC View Post
    Key word - one-shotted enough. If a group is so bad that multiple players keep getting oneshot, then that's on those players...
    The point is that's really the only difficulty they can do. All they can do is make mechanics faster, and make them one shot you. So all you do is learn the pattern not to get one shot, and thats it. They add dps checkpoints and enrage to force losses instead of people just zombying through with the raise penalty like you could do in casual content. They can't do much in the way of pure random content because of this. it all has to be scripted tightly.

    I mean...you do have 24-mans. And besides that, wouldn't that neglect the other FCs that don't comprise of more than 8 members? And let's be honest here, a large part of the player base can't deal with a few bosses that only have a single pattern. One would think it would be easy, but no...there's still a large portion of the player base that can't clear these fights. And you want to introduce variation? I mean, hell, players still screw up Hashmal on a weekly basis, and he is certainly easier than fighting Shinryu normal.
    ...remember that alex fight with the four robots? That's what 24 mans are. Same thing, just the smoosh all the bosses in a tier together. Still instanced, still as scripted as solo fights. Diadem was really the only endgame style that came close, and people savaged it even though V2 was a better iteration of it because OMIGOD MY .01% CHANCE AT A BIS WEAPON BETTER THAN SAVAGE.

    I've seen your posts, you keep hating on endgame, raids, housing, glamour, the community...
    If you have this much hate with the game, why are you still here?
    The hate is coming because they refuse to grow the game, and the community is honestly getting stupid about it. I have no issues with glamour, i do have it with content that really just copies wondrous tails and doesn't do much for players beyond once a week for ten minutes. If they want to make a stage and have weekly community run GM events and true fashion contests, go nuts! That might actually help make us a community. Some stupid instanced junk for yet another token doesn't solve this, and we've already seen that formula repeat itself.

    The community just has no idea any more. They argue about parsers when most FCs are silent graveyards and have a half-life of a year. They worry about ice mages more than they do an empty open world. It was one thing when HW was new and they felt like they were working stuff out, but ugh,stop obsessing over one job doing 500 less dps on farm runs and start on how little content we've had to do the past seven months.
    (9)
    Last edited by RiyahArp; 01-22-2018 at 08:44 PM.

  9. #29
    Player

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    Aug 2017
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    Ul'dah
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    2,057
    Quote Originally Posted by RiyahArp View Post
    The point is that's really the only difficulty they can do. All they can do is make mechanics faster, and make them one shot you. So all you do is learn the pattern not to get one shot, and thats it. They add dps checkpoints and enrage to force losses instead of people just zombying through with the raise penalty like you could do in casual content. They can't do much in the way of pure random content because of this. it all has to be scripted tightly.
    And my point is that a huge chunk of players can't even handle that. But you want some content randomized...that clear percentage would definitely go down. A part of that is on current dungeons not preparing players...but at this point, if you've cleared Shinryu, then you really don't have an excuse as to why you can't figure out how to handle Savage/Ex. And to be fair, just as a side note, a lot of the mechanics in Savage/Ex are survivable - yes they make a run harder, but a good portion of them do not one shot you.

    You can get hit with a fireball, or lose all DPS at one point, while fighting O1S right now and still clear the fight with plenty of time.

    O2S, you can screw up a gravitational manipulation and still clear the fight.

    O3S, you can mess up the first game and get the entire party hit with a nasty debuff, and you can still clear her fight. I mean, if you really want to take it that far, you can totally screw up animal farm, and the fight is still clearable. Much more difficult without an LB3 during ninja/iron giant phase, but still clearable.

    Shinryu Ex, somebody can mess up a couple of times, or you can fail to skip the second Tidal Wave, and you will still be able to clear. You keep speaking in absolutes and then say we need some randomized elements, when its clear that even with this script, players still have a hard time clearing stuff. So why would you want to introduce random elements into endgame fights?
    (8)

  10. #30
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by RiyahArp View Post
    Shinryu
    There's a thread in the Dungeon forums complaining about Hashmal complaining about basically the same things people complained about with Shinryu. So are you saying Hashmal is a huge jump compared to Shinryu?
    (5)

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