Results 1 to 10 of 328

Hybrid View

  1. #1
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    The only problem I have with Normal versions is that sometimes they excluded entire phases. Ex-death and Neo-Exdeath for example. I mean it's kind of cool initially in Savage as sort of a new phase "reveal" that you haven't seen before, but only for the first time. I still think that the Neo phase should have existed in the Normal version too. Normal versions of many fights are far too easy. Too many mechanics taken out entirely and like I said before, some fights have entire phases taken out. Normal can still be easy but made more interesting by keeping the mechanics and phases from the Extreme/Savage versions.
    (1)

  2. #2
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Riko_Futatabi View Post
    The only problem I have with Normal versions is that sometimes they excluded entire phases. Ex-death and Neo-Exdeath for example. I mean it's kind of cool initially in Savage as sort of a new phase "reveal" that you haven't seen before, but only for the first time. I still think that the Neo phase should have existed in the Normal version too. Normal versions of many fights are far too easy. Too many mechanics taken out entirely and like I said before, some fights have entire phases taken out. Normal can still be easy but made more interesting by keeping the mechanics and phases from the Extreme/Savage versions.
    Your causing contradictions - the point of a normal vs hard vs extreme vs savage is a difficulty curve....otherwise there's not a lot of rhyme or reason in terms of doing it in the first place...and rewards.
    Now if your talking about keeping it "interesting" - that's different. Even in learning terms.
    (0)