In ARR it was worse, in Arr,if you did not the raid,you were missing a big chunk of the story,hence later they introduced raid normal/savage.
I think uts just some people can't handle difficulty,dontlike to struggle.
In ARR it was worse, in Arr,if you did not the raid,you were missing a big chunk of the story,hence later they introduced raid normal/savage.
I think uts just some people can't handle difficulty,dontlike to struggle.
As someone who is "ready" to start savage content?
Its not the content I hate.
its the community.
This elitist "git gud" attitude and obsession with parser's really makes me not EVER want to do it.
At least until I get a large enough group of friends who respect one another and don't give a rats ass about perfection...but about having fun in clearing said content.
Just my 2 cents.
Nothing prevents you to form a PF practise group and try savage/ex primals.As someone who is "ready" to start savage content?
Its not the content I hate.
its the community.
This elitist "git gud" attitude and obsession with parser's really makes me not EVER want to do it.
At least until I get a large enough group of friends who respect one another and don't give a rats ass about perfection...but about having fun in clearing said content.
Just my 2 cents.
Only a small part of the raiding community is "elitist" and focusing on numbers.
The raiding community is not as toxic as you think.
*facepalm*
Yes...I had no idea that PF was even a feature to be used that way. Thanks for that....
T.T;
I can confirm that, at the very least, O1S and O2S are puggable for farming on good days. The others...eh...not so much. So I can understanding that, totally. It wasn't too long ago that I joined a farm party in O2S and after the first clear, this WHM kept getting all the DPS killed on the third long drop. Completely made no sense whatsoever. After their 2nd time doing it, the party was disbanded...I would've just kicked the WHM myself, but alas, wasn't my party.i don't call for nerfs, but i like easier fights as well.
an easier fight means less training, less failing and less problems with randoms.
the required coordination for those team jumprope mechanics in this game, the expectation of perfection that many people have compared with the fact that this game lacks long term goals and even encourages "to take breaks", wich destroys many FCs and statics, are my reasons for this mindset.
i simply don't want to mess with randoms in harder fights.
And yet, from what I've seen, these exact people are amongst the biggest complainers about difficulty and accessibility to said content. I want the O4S clear...but because I haven't personally tried to get it, I'm not complaining about not being able to get it...so I get why other players complained with some things. We saw a massive discussion about somebody upset because at the time, Shinryu could not be facerolled and that everybody did have to pay attention. And he wasn't even Savage.
Which, I mean, i get - to each their own...but at the same time, I don't feel that particular sect should be opening their mouths if they haven't mastered a fight. Regardless of anything, this is still an MMO - some things, one has to earn. I mean, most of us grinded ourselves to lvl 70...it's related to grinding to get whatever you want that is locked behind endgame.There are a sect of people here where the more stuff that is locked behind endgame fights, the more they will hate it. They're one-and-done kind of people so mastering a savage/ex is a waste of time for them when they know once they got what they want, they will never return to the content.
Indeed. Certain fights, I cannot get a good farm party going for. I have trouble with Shinryu Ex still, but I wouldn't call it super difficult. It's just almost impossible to farm it in a PUG party because it's almost a guarantee someone is going to lose focus, or forget something, or God forbid, they mess up their rotations and we have to deal with a second Tidal Wave before we finally make it to the next phase.I have a similar mindset. Although I enjoy savage level fights with my static (we cleared 4 yesterday woo!), when it comes to pretty much everything else, the difficulty is wildly inconsistent and as a result certain fights are just unbearable. I accept dying as a result of my own mistakes, but dying because of other's mistakes rubs me the wrong way. It's why after 5 kills I've avoided Shinryu like the plague, it's just not consistently puggable.
Oh? Was it like that in ARR? What fights were gates? Other than binding coil.
Honestly, in the vast majority of Pug parties I have joined in, I've never really dealt with an issue with parsing. The only time I've seen something come up about DPS, it was literally about missing DPS checks - not about how high one's numbers were. But, I admit that I might just be lucky on my datacentre because I'm somewhat selective about the description in PF. Unfortunately, I have to admit, there are a couple fights that you do have to pull off near-flawlessly - i.e. don't mess up a mechanic. From experience, it's usually O3S and Shinryu Ex that can really screw up a run if a player messes up a mechanic.As someone who is "ready" to start savage content?
Its not the content I hate.
its the community.
This elitist "git gud" attitude and obsession with parser's really makes me not EVER want to do it.
At least until I get a large enough group of friends who respect one another and don't give a rats ass about perfection...but about having fun in clearing said content.
Just my 2 cents.
Also, I finally figured out how to properly use the multi-quotes. Makes my life so much easier - no more opening multiple tabs to grab multiple quotes.See, I 'got gud' on the forums.
The shinryu normal thing was that at the ilvl at the time (290ish) it was a large step up from any hard mode trial we had. I tell people to look at new steps of faith to see the difference; Shin lasts much longer, has much more varied mechanics, has a ring-out, and has a much more vicious add phase. I mean heck, its the first hard mode trial that has damage incoming on both tanks. It's doable, but it's an odd jump especially considering future hard mode trials need to be balanced compared to it; we'll see with the new jade stoa trial what they think.
Savage content...well, if your idea of fun is fighting a single boss for fifteen minutes following an exact pattern to the letter, with deviations from it being one-shotted, well go nuts. Oh, and if your team gets one shotted enough, its enrage, just restart. And there's a pretty hard cap to difficulty to it, as well; they make it too hard, only 1% of the playerbase can beat it and the raid scene dies, because there's nothing else to do at that level.
Last edited by RiyahArp; 01-22-2018 at 07:53 PM.
Facepalm all you want. All I am saying is that you can avoid the "elistists" you don't like by making your own PF. And I'm pretty sure they will avoid a learning party. If they don't, you can kick them.
But I somehow feel the problem is not here.
And you just totally missed the not-so-subtle point. Try re-reading my original post.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.