Quote Originally Posted by Cakekizyy View Post
And that's why enrage timers need to die in a fire.
If you want enrage timers gone, what would you replace them with? SURELY you don't want the meta shifting to a 4 tank 4 healer meta where ALL DPS jobs are excluded because you can just ignore mechanics with invulns and erase mistakes with heals/resses.

How would you solve this issue? Or is your intent to simply 'dumb down' the content so that others can do it?

Are you ok with mid-fight DPS checks? I.e. if failed - does something, spawns adds, void zones, etc.? or are those bad too?

Quote Originally Posted by Bobs View Post
It's impossible to run out of MP. I would change that.
I would make stun mechanics useful again.
I would make it so you need to dispell boss or the players.
I would make it so DPS have to make a stun rotation.
I would get rid of predictable mechanics.
Ok this is a good start, but still too non-committal to the discussion.

I agree on the first change.
I agree on the second change.
I agree on the third change.
I agree on the fourth change.
I agree on the fifth change.

Now that we've covered you and I are in complete agreement, let's see if we can dig deeper.

HOW would you change these things? Give examples. Try to frame it in context we can understand in the current design paradigm.

Here are 2 posts I've made previously on this topic and how I would change things. I'd be curious to see your input.

http://forum.square-enix.com/ffxiv/t...ork-%28LONG%29

http://forum.square-enix.com/ffxiv/t...Eureka-Concept

Quote Originally Posted by Bobs View Post
You just want to mindlessly press 1,2,3,4 as fast as you can and see your score (parse) at the end. Any real challenge would make parses useless, can't have that can we.
As a pro-parser person I disagree with this statement. That is not what I want to do (you can see an example in the link above that covers my idea of more engaging play). I also love measuring my performance and improving upon it and I love the cooperative competition that stems from it.

Quote Originally Posted by Deithwen View Post
Take Grand Cross mecanics from Neo Exdeath, those are not your typical dodge bullets stuff. But I doubt you ever saw that.
This is actually a pretty bad example. Grand Cross Omega literally feels like a bullet hell while you're doing it. The others I'd agree with though, but you could probably come up with half a dozen better examples lol.

Quote Originally Posted by Dzian View Post
All an enrage timer does is essentially make things a mandatory speed run. Can't clear in 9mins 45 seconds you lose. Even if you could clear in 9 mins and 59 seconds. Just that little bit slower.
This is inaccurate. An enrage timer serves reduce the power of healers/tanks as well as hold players accountable for mistakes. Make too many, and you cannot clear.

Let's say hypothetically they removed them in the current encounter design paradigm. How do you imagine the game would move forward? Knowing what I know, it'd shift to a meta where tanks and healers are brough and DPS classes are shunned because they do not bring any tools. Tanks would be brought because they can just rotate invulns and cheese mechanics, and healers would be brought to heal any incoming damage.