Results -9 to 0 of 328

Threaded View

  1. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Inuk9 View Post
    First. You're way off topic here. You transformed a "why people hate endgame?" into a "Why my hardcore raiding is gone?"
    Nah I didn't. you might want to re read what I said.

    I basically said some people hate endgame because they find it unapproachable / overwhelming because of the lack of a real difficulty curve.
    players wanting to do endgame stuff are greeted by this massive increase in difficulty and it's quite simply overwhelming for many of them. they clear a normal mode and think there ready for the extreme / savage and they're a million miles away.

    I also said if the game had a real difficulty curve that promoted player growth and improvement as they progressed through the game instead of what currently exists then it's likely more players might then might actually find end game fights to be more fun and approachable

    Quote Originally Posted by Inuk9 View Post
    and second you are wrong about the skill ceilling. You want challange?

    Unnending Coil of Bahamut (Ultimate)

    Can you still say Yoshida is lowering the skill ceiling? Because there is no other content in the game harder than this.
    I'm not wrong at all. Creator and omega were deliberately made easier in attempt to make them more accessible. the ceiling you need to reach in order to clear them is lower than it ever has been.
    what they did was basically bring the content DOWN closer to the player. and not push the player UP closer to the content.

    that is why the top players rofl stomped omega and creator because they quite literally smashed straight through the ceiling and kept on going up.

    In a way ultimate doesn't count. Because ultimate is designed for the 1% of the 1% basically. by comparison making creator and omega easier and lowering the skill ceiling was done to try and close the skill gap and making raiding more accessible to the masses
    (0)
    Last edited by Dzian; 01-25-2018 at 11:42 PM.