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  1. #11
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    I like the story, and I like some people in game. I like crafting and gathering on occasion, and I like being able to do various things without pressure as well as without serious group investment or reliance on pop timers.I like not beign forced to constantly farm gil for basic tasks. I liked diadem because emergency missions were fun, and it led to communal gathering as well as people actually interacting in an open world zone.

    My anger is mostly because of three things.

    -bad endgame content focusing on one hit kills and repeating single boss fights over and over.
    -how stupid the community is about wanting stuff harder and harder despite how much that failed in HW.
    Example, outside of Gordias. Because eventually, that was fixed by the devs. The thing is, myself, Sebazy, and others have all given prime examples of what we would like to see. But for whatever reason, you are not acknowledging our points. It's like you are stubbornly holding onto this notion that we have been suggesting that the difficulty needs to be immediately tuned way up, when we have merely been saying gradually increase the difficulty. I myself have said multiple times, increase difficulty, not with harder hitting mobs or more mobs, but with introduction of mechanics normally seen in savage fights. That does not mean, say in Fractal Continuum Hard Mode, the mobs need to drop our HP to 1 with Charbydis.
    (4)
    Last edited by KaivaC; 01-24-2018 at 06:16 PM.