Quote Originally Posted by KaivaC View Post
I want the sense of danger in dungeons, so I have been thinking about one mechanic to make a hard move dungeon feel truly hard. You know, since I haven't really posted specifics. Anybody remember in most ff games, there are enemies capable of stealing from you?

See where I'm going with this?
I do but iirc, the items were insignificant consumables like potions. But that's only from what I remember.

If you want some real danger though, you could always frog-lock yourself in FF7. Good times lol.