I realize that most of the current quests might be over once 2.0 hits, but I have to point out that I've noticed quite a bit of "overlap" in the stories for quests. I started in Gridania, I'm a conjurer, and I'm an Adder. And it seems to me like there are a surprising number of assumptions made in the dialogue with quest NPCs that just don't mesh well. Sadly, I didn't screenshot anything so I can't remember it. However, one example I can well enough is that I've been told by many Gridanian NPCs--questing and not questing--how I couldn't possibly understand Gridanian customs. But they've been explained to me several times. In my opening CS I was taught about the elementals. The conjurers have taught me about the elementals, and even how to hear them. And then the Twin Adders explain them a little bit as well. I've done so much for Bowlord Lewin, and every time it's like he meets me for the first time. It's rather annoying. I realize this is a difficult problem to avoid, but it seems like some IFs in the dialogue would be relatively simple, eventually. Especially if you're writing entirely new stories for 2.0, I think this would be good to remember. And by now, I'd hope the Grinadians at least know me. And yet, no one seems to realize I've been in the city before...
The one that really burns me up, though, is Urianger. You make us do all of the GC quests up to a point, and then fail to do anything about the NPC that appears in all of them? I'm sorry, but that just ruined the story for me. I mean, could you at least throw in a if/then bit that adds "We meet again" for the final story? :/
..Okay, this didn't "ruin" the story. But it really did bother me. :3 I'm not asking for every story to have a billion conditions that changes how it reads (though that would be awesome), but I really think the dialogue should be less assumptive.