So it resulted in creation rather than destruction though? Fail to see the issue here.Uh…yes it is murder. Especially if you take into account illness and arguably dying of aging didnt really exist. Her sundering effectively created those vulnerabilities which means all of the deaths due to those are on her hands. She split their souls apart to the point they became effectively different beings/people entirely.
? It split the world apart. Did you not play through Endwalker? It caused mass death in the long run, it even continues to to this day. I can argue in that case then the rejoinings would result in creation of one better world than 14 broken ones.It’s literally explicitly stated to not be a good thing by the writers so i’m not sure what there’s even there to argue about.





Indeed. All you need to do is ignore all the consequences it has, and there's no issue. I mean, why even stop at division by 14? Keep going.
Oh and another little tidbit: she let Emet-Selch escape knowing what he'd potentially do without any knowledge of what happened while actively working towards some grand plan that the WoL either unwittingly played into or (potentially an "and") involved actively steering the timeline in that direction. Do you grasp the implication of that?
Last edited by Lauront; 03-12-2022 at 10:40 AM.
When the game's story becomes self-aware:
Allow me to use Emet logic. I don't consider the Ancients alive, therefore I feel nothing towards their destruction.Indeed. All you need to do is ignore all the consequences it has, and there's no issue. I mean, why even stop at division by 14? Keep going.
Oh and another little tidbit: she let Emet-Selch escape knowing what he'd potentially do without any knowledge of what happened while actively working towards some grand plan that the WoL either unwittingly played into, or involved actively steering the timeline in that direction. Do you grasp the implication of that?





None of the characters are truly alive - your feelings on the matter are of little interest to me. I am simply seeing if you can follow a logical train of thought. I've got my answer.
When the game's story becomes self-aware:
What we have here is a failure to communicate. You and your camp have your alls take on the story. One that gets brought up in any thread tangentially related to the story, and often derails the discussion. I have my own takes on the story that, by and large, I am willing to keep to myself and not engage. However, due to how prevalent these arguments have become in discussing the story I have felt the need to wade in the disagreement. In doing so, time and time, again I been confronted on my position with "facts and logic". Facts and logic I do not view as valid, or particularly convincing. So our disagreements continues. In short nobody is convincing nobody, and we are all in it for argument and sniping at arguments.
Fanboys frothing in this thread right now.
There's no "camp" though..? What a funny way to think, we're all here in hope to enjoy the game and discuss it not to grow camps and be hostile with each other.
Anyway, going back to the actual thread, there's actually no npc I can't stand tbh but there are some annoying ones. If the elementals from Twelveswood can be considered npcs then it's definitely them on top of my list, if not then it would be Valens.
The elementals slipped my mind for a while, but I do actively dislike them after doing basically every quest that involves them.There's no "camp" though..? What a funny way to think, we're all here in hope to enjoy the game and discuss it not to grow camps and be hostile with each other.
Anyway, going back to the actual thread, there's actually no npc I can't stand tbh but there are some annoying ones. If the elementals from Twelveswood can be considered npcs then it's definitely them on top of my list, if not then it would be Valens.
They're wholly responsible for the EW tank role quest being necessary due to how fickle and unforgiving they are and sometimes they seem to just give people a rough time for no reason in particular, like that Miqo'te from the postmoogle quests.





The elementals get a pass though given the Elpis quests finally revealed what they really are: just broken Ancient familiars meant to communicate through the aether (a quest there involved dealing with one that was stuck in in what was basically a feedback loop that made it freeze and was unable to escape from - fixing the situation which caused that state allowed it to recover and continue with it's task), so it's possible that they were deployed into some kind of environmental management task that the Sundering broke their AI and thus they took "protect/regulate the environment" to the extreme.The elementals slipped my mind for a while, but I do actively dislike them after doing basically every quest that involves them.
They're wholly responsible for the EW tank role quest being necessary due to how fickle and unforgiving they are and sometimes they seem to just give people a rough time for no reason in particular, like that Miqo'te from the postmoogle quests.
Explains also how they're able to change people into padjal and turn the forest against them, they're using creation magic themselves (we know familiars can use creation magic - the loropitts use it). So, once again, blame the Ancients for things that are wrong with the world I guess.
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