Quote Originally Posted by Sepher View Post
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For these reasons, I believe removing these two crafters from the specialist formula will better balance crafting as a whole. If not, better balancing needs to be considered to increase CUL usability, while decreasing ALC demand.
hmmm you do realize the whole purpose of those two classes right?

CUL; is more of a support type using food which makes sense that it would not make much money.

ALC; is used in components that help with other crafting classes so no kidding it would be in higher demand.

YOU DO UNDERSTAND you can change specialist at any time.