Results 1 to 10 of 27

Hybrid View

  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Zyneste View Post
    Rawrz Says, "Give Enchanted Riposte Piercing Resistance down for 30 seconds. About 18-20% of a RDMs damage is physical. This would increase RDMS personal DPS by 1% and give them better synergy with BRD/MCH, allowing a melee slot to be an actual choice of DRG or not a DRG."
    It should honestly apply on Fleche. It can be essentially be applied and kept up 100% of the time where you either delay your melee combo or delay the piercing debuff otherwise.

    Also, we should just remove all permanent vulnerabilities on DPS and put them on tanks.
    (0)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabooa View Post
    It should honestly apply on Fleche. It can be essentially be applied and kept up 100% of the time where you either delay your melee combo or delay the piercing debuff otherwise.

    Also, we should just remove all permanent vulnerabilities on DPS and put them on tanks.
    Altough I personally think weapon debuff should just get removed because they have too much of an impact on specifci job DPS which impact negatively raid balance and make some job synergise too well with other (DRG + BRD/MCH as we are all too well aware)

    I agree with your suggestion and it'd be very nice if another job get that debuff, this would allow a different comp. I don't think RDM would replace DRG in the meta but it would be a viable replacement (I believe).

    Regarding the weakness, having a different effect on dps and tank could be a solution but I think they should instead avoid putting weakness on boss spamming very hard hitting AoE that nearly kill all dps after Shield + AoE dmg reduction. I prefer to see weakness as some sort of soft enrage that simply makes the fight harder and harder.
    Unfortunately FF14 doesn't rely much on soft enrage, all we have are hard enrage and skippable phases.
    (0)
    Last edited by Sylvain; 01-24-2018 at 03:25 AM.