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  1. #11
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Danatoth View Post
    I just came back to t he game and was trying to figure out what DPS I want to play. Was leaning towards RDM if they saw buffs in 4.2, but since they didn't....

    All the PF is looking for is NIN/DRG
    Join a static where you can play whatever class you want. All classes can do end game content. Some better than others, however all can do it just fine. Play the class you enjoy because if you play the "current meta" class, you will find yourself getting bored and slacking.

    RDM may not be the best DPS in the game, but if you like the playstyle - then play it. Back in ARR Summoner spent almost the entirety of 50 cap as the worst DPS for end game content. To the point where there were statics recruiting with "LF DPS No SMN allowed" because SMN was that bad. I love SMN and I have mained it since release. I just found a static that didn't care what class I played.
    (4)

  2. #12
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,458
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 100
    ^this, I was lucky my then boyfriend had a static missing a DPS when I was still between BRD and SMN in HW and since he was MT they kinda picked me along, even when I switched to RDM come 4.0 and then alternate between BLM and RDM. FCs, making your own PF, they all work to get content cleared no matter what your favorite job is; maybe you even get enough people to make your own static with.
    (0)

  3. #13
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Remedi View Post
    idd, saying that piercing is too strong, while true, is only one way to look at the problem. The best way to clear this problem would be creating a caster sinergy
    All of this. I'd say that slashing or striking should also get a synergy as well. Probably striking to boost SAM and MNK, since NIN is already in a good place.
    (0)

  4. #14
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    RDM has value for prog. Afterwards, it becomes increasingly less useful because SMN remains borderline broken. Unfortunately, casters will forever suffer until the devs finally accept piercing is far too strong.
    Yeah, I really think they need to just remove Disembowel's buff and add the damage to DRG's base attacks (but not BRD/MCH's). Also, we're never gonna not see NIN in parties unless they nerf Shadewalker and Trick Attack. I honestly think Shadewalker (as it currently is) can be removed with what they're doing to Diversion, and then they can just make TA more balanced.
    (0)

  5. #15
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Obligatory "if you're not aiming for world/server first play whatever you want and are good at" post.
    (2)

  6. #16
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by EllieShadeflare View Post
    All of this. I'd say that slashing or striking should also get a synergy as well. Probably striking to boost SAM and MNK, since NIN is already in a good place.
    I was thinking that maybe MNK could bring magic down (with a fix to brotherhood to be all dmg and work with spell too) and maybe SAM inflicting full break aka all resistance down, I mean it's probably too much but removing a sinergy is not the only way to fix things and besides a problem in the game is also how tanks works atm because if they were able to do full dps with their threat rotation they wouldn't really need shadewalker too, so the solutions are varied
    (0)

  7. #17
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Remedi View Post
    I was thinking that maybe MNK could bring magic down (with a fix to brotherhood to be all dmg and work with spell too) and maybe SAM inflicting full break aka all resistance down, I mean it's probably too much but removing a sinergy is not the only way to fix things and besides a problem in the game is also how tanks works atm because if they were able to do full dps with their threat rotation they wouldn't really need shadewalker too, so the solutions are varied
    That's the thing though, most good tanks should be able to get a massive amount of threat at the start, likely from a massive burst of DPS from the off tank in Tank Stance, and then use Provoke to take it all, with Shirk being applied by the offtank. Shadewalker is NICE but unnecessary as far as I can tell.
    (0)

  8. #18
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Rawrz Says, "Give Enchanted Riposte Piercing Resistance down for 30 seconds. About 18-20% of a RDMs damage is physical. This would increase RDMS personal DPS by 1% and give them better synergy with BRD/MCH, allowing a melee slot to be an actual choice of DRG or not a DRG."
    (0)

  9. #19
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by EllieShadeflare View Post
    That's the thing though, most good tanks should be able to get a massive amount of threat at the start, likely from a massive burst of DPS from the off tank in Tank Stance, and then use Provoke to take it all, with Shirk being applied by the offtank. Shadewalker is NICE but unnecessary as far as I can tell.
    While it's true that shadewalker is less mandatory if you want to really maximise the dmg you deal as a tank you really can feel the difference

    @zyneste that's also a possible solutions
    (0)

  10. #20
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Maybe one day they'll remove the weapon type debuff (or make them unique to each job a bit like only Monk benefit/apply blunt)
    (0)

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