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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    idd, saying that piercing is too strong, while true, is only one way to look at the problem. The best way to clear this problem would be creating a caster sinergy
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  2. #2
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Remedi View Post
    idd, saying that piercing is too strong, while true, is only one way to look at the problem. The best way to clear this problem would be creating a caster sinergy
    All of this. I'd say that slashing or striking should also get a synergy as well. Probably striking to boost SAM and MNK, since NIN is already in a good place.
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  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by EllieShadeflare View Post
    All of this. I'd say that slashing or striking should also get a synergy as well. Probably striking to boost SAM and MNK, since NIN is already in a good place.
    I was thinking that maybe MNK could bring magic down (with a fix to brotherhood to be all dmg and work with spell too) and maybe SAM inflicting full break aka all resistance down, I mean it's probably too much but removing a sinergy is not the only way to fix things and besides a problem in the game is also how tanks works atm because if they were able to do full dps with their threat rotation they wouldn't really need shadewalker too, so the solutions are varied
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  4. #4
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Remedi View Post
    I was thinking that maybe MNK could bring magic down (with a fix to brotherhood to be all dmg and work with spell too) and maybe SAM inflicting full break aka all resistance down, I mean it's probably too much but removing a sinergy is not the only way to fix things and besides a problem in the game is also how tanks works atm because if they were able to do full dps with their threat rotation they wouldn't really need shadewalker too, so the solutions are varied
    That's the thing though, most good tanks should be able to get a massive amount of threat at the start, likely from a massive burst of DPS from the off tank in Tank Stance, and then use Provoke to take it all, with Shirk being applied by the offtank. Shadewalker is NICE but unnecessary as far as I can tell.
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  5. #5
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by EllieShadeflare View Post
    That's the thing though, most good tanks should be able to get a massive amount of threat at the start, likely from a massive burst of DPS from the off tank in Tank Stance, and then use Provoke to take it all, with Shirk being applied by the offtank. Shadewalker is NICE but unnecessary as far as I can tell.
    While it's true that shadewalker is less mandatory if you want to really maximise the dmg you deal as a tank you really can feel the difference

    @zyneste that's also a possible solutions
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