Quote Originally Posted by SpeckledBurd View Post
I don't even think it's them refusing to give in to requests for Riddle of Earth to be functional so much as it's trying to make Tackle Mastery less of a laughing stock for the playerbase. On release it literally had one functional tackle (Fire) one useless tackle (Wind) and one tackle that's outright detrimental to use (Earth lol knockback).

This of course, creates the separate problem where between Wind Tackle, Perfect Balance's CD reduction and whatever the proposed change to Monk that makes it easier to restore GL3 is, Riddle of Earth could just become another entirely useless skill on our hotbar.
And the sad thing there is just how easy it is to not leave those skills at least as inferior to Fire. A mere 70 potency per Wind Tackle/RoW would be enough to mitigate the cost of swapping to FoF in situations where you'd already want the extra movement speed for whatever reason, rather then further penalizing it. Giving Earth Tackle the ability to either push the target away with you (default) or away from you (clip the charge-tackle with a Jump) and bringing it to 135 potency, likewise, would at least make it wholly favorable in situations that could positionally benefit from it.

And yet it's like they insist on creating abilities that are specifically lip-service rather than functionality; I don't understand how one can create such poor abilities except by design.