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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The Wind Tackle change almost feels like they're simply refusing to "give in" to request for a Riddle of Earth actually functioning in a reliable manner (e.g. simply freezing GL's duration). I like the idea of Wind and stances themselves seeing actual use, but there's no surrounding changes to support that.
    I don't even think it's them refusing to give in to requests for Riddle of Earth to be functional so much as it's trying to make Tackle Mastery less of a laughing stock for the playerbase. On release it literally had one functional tackle (Fire) one useless tackle (Wind) and one tackle that's outright detrimental to use (Earth lol knockback).

    This of course, creates the separate problem where between Wind Tackle, Perfect Balance's CD reduction and whatever the proposed change to Monk that makes it easier to restore GL3 is, Riddle of Earth could just become another entirely useless skill on our hotbar.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I don't even think it's them refusing to give in to requests for Riddle of Earth to be functional so much as it's trying to make Tackle Mastery less of a laughing stock for the playerbase. On release it literally had one functional tackle (Fire) one useless tackle (Wind) and one tackle that's outright detrimental to use (Earth lol knockback).

    This of course, creates the separate problem where between Wind Tackle, Perfect Balance's CD reduction and whatever the proposed change to Monk that makes it easier to restore GL3 is, Riddle of Earth could just become another entirely useless skill on our hotbar.
    And the sad thing there is just how easy it is to not leave those skills at least as inferior to Fire. A mere 70 potency per Wind Tackle/RoW would be enough to mitigate the cost of swapping to FoF in situations where you'd already want the extra movement speed for whatever reason, rather then further penalizing it. Giving Earth Tackle the ability to either push the target away with you (default) or away from you (clip the charge-tackle with a Jump) and bringing it to 135 potency, likewise, would at least make it wholly favorable in situations that could positionally benefit from it.

    And yet it's like they insist on creating abilities that are specifically lip-service rather than functionality; I don't understand how one can create such poor abilities except by design.
    (0)