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Thread: MNK GL

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  1. #1
    Player
    Burningskull's Avatar
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    Jun 2014
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    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    My original intent was to make MNK less punishing for loosing GL when bosses go invulnerable. My original idea and one I still wish they would do instead of making MNK more complicated with this whole Riddle of Wind nonsense, is to have Form Shift keep your GL stacks going but not give them or increase them.
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  2. #2
    Player
    Paladinleeds's Avatar
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    Sep 2015
    Location
    Ul'dah
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    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Burningskull View Post
    My original intent was to make MNK less punishing for loosing GL when bosses go invulnerable. My original idea and one I still wish they would do instead of making MNK more complicated with this whole Riddle of Wind nonsense, is to have Form Shift keep your GL stacks going but not give them or increase them.
    When a boss is about to go invul, you use Tornado Kick to drop the stacks. Once boss is about to stop being invul, ready Perfect Balance, get all 3 back in 3 GCDs. Job's done. I'd rather they didn't change it.
    (1)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #3
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Paladinleeds View Post
    When a boss is about to go invul, you use Tornado Kick to drop the stacks. Once boss is about to stop being invul, ready Perfect Balance, get all 3 back in 3 GCDs. Job's done. I'd rather they didn't change it.

    Depending on how far into the fight you are, you will not have Perfect Balance if youre doing a proper Monk Opener. Perfect balance is a 180 second CD for that ability, and Bosses tend to 'leave combat' within that time frame at some point in time during a lot of fights. So you wont have it 'ready' usually.

    As for getting it back, as a monk mid fight with no PB, yes you use Tornado kick to drop stacks IF there is no outgoing unavoidable AoE damage during the boss's away time. If there is, you use RoE to refresh GL stacks. If not, use Tornado Kick. In either case, you should be stance changing in the mean while so you can open immediately with Demo, and then go into getting your buffs back up.


    My personal nitpick with GL though is that its a mechanic that takes consideration, along iwth all the other oGCDs monks get, and positionals, and managing chakra. Monk has (IMO) a lot of shit it needs to manage, and it could use to be streamlined a slight touch, depending on how they intend to focus it. But thats my own feelings, so take that with a grain of salt.

    Quick note for RoW: Most likely what theyll want you to do is during drop offs when you need to get back GL, Theyll want you to use RoW, Demo, RoW, Standard rotation> as a means of getting back into things. Where RoW will be used to immediately re-engage, and get the third GL stack. Youre still going to need to stance change to prep the re-engagement, but this change is to deal with GL falling off when you have no PB. GL fall off is a huge hit to monk dps currently. So getting it back in about 1ish GCD is going to be fairly big. Not to mention that technically you could turn Dragon kick into an offensive ability if getting back GL stacks is extremely quick. Sufficite to say, youre going to see monk most likey dealing a lot more damage. But we'll see how the changes exactly play out.
    (2)
    Last edited by Melichoir; 01-23-2018 at 03:14 AM.

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
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    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Greased Lightning could use a small buff, in either getting stacks or duration...

    16s tends to end any time a boss does mechanics.
    Maybe taking the duration up to 24 or even 30 would really help monks keep it up and not lose a bunch of DPS because of not having anything to attack...
    (2)
    Last edited by CaptainLagbeard; 01-23-2018 at 02:43 AM.

  5. #5
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    ...
    they will do that on 4.2

    first they will reduce perfect balance cd from 3 minutes to warever time they decide(probably 120s) and second they will make wind tackle or riddle of wind(one or both, not clear because of diference betweem translations) give a gl stack
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  6. #6
    Player
    Leglibe's Avatar
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    Jan 2017
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    16
    Character
    Robin Leglibe
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    They're about to roll out some significant buffs for MNK and people like OP still manage to complain about the class being too difficult. If you don't think you'll be able to handle changing to wind stance to get GL quickly at the beginning of fights and after phase changes then you're better off sticking with a class that is already as braindead-easy as you want MNK to be.
    (0)

  7. #7
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Leglibe View Post
    They're about to roll out some significant buffs for MNK and people like OP still manage to complain about the class being too difficult. If you don't think you'll be able to handle changing to wind stance to get GL quickly at the beginning of fights and after phase changes then you're better off sticking with a class that is already as braindead-easy as you want MNK to be.
    My complaint isn't that MNK is hard to play. IMO MNK is the easiest melee to play. My compliant is that the job is built around self sustained buffs like GL. But instead of the devs going "Let's make it so they don't loose GL as easy" they say "well you're going to loose GL anyway so here is something to make you loose it early."
    (0)

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