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  1. #1
    Player
    Dragonrage53's Avatar
    Join Date
    Jun 2017
    Posts
    44
    Character
    Crysta Moonshine
    World
    Siren
    Main Class
    Rogue Lv 61
    I see your point Clav but how long does one let a cancer grow intended or unintended before the infected parts are removed. Please note i'm not intentionally or angrily calling the unintended or well intentioned house hoarders, house enthusiasts, and other variations cancerous, a fair or large amount of them do use and love their houses but at some point you have to cut out the bad parts and someones going to loose it all or the whole system falls down goes boom. That's how these things work out in the end. Bottom line the system is critically flawed and there's much to fix. But, if you allow the old poisonous parts to remain it just spoils any good intention put forward. In the end its up to SE how this works out lets all hope they come up with something that's fair and amicable to everyone eh?
    (2)
    Last edited by Dragonrage53; 01-22-2018 at 06:29 AM. Reason: Clarification

  2. #2
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Dragonrage53 View Post
    I see your point Clav but how long does one let a cancer grow intended or unintended before the infected parts are removed. Please note i'm not intentionally or angrily calling the unintended or well intentioned house hoarders, house enthusiasts, and other variations cancerous, a fair or large amount of them do use and love their houses but at some point you have to cut out the bad parts and someones going to loose it all or the whole system falls down goes boom. That's how these things work out in the end. Bottom line the system is critically flawed and there's much to fix. But, if you allow the old poisonous parts to remain it just spoils any good intention put forward. In the end its up to SE how this works out lets all hope they come up with something that's fair and amicable to everyone eh?
    The thing is the multiple dwelling players are minimal and most own two or three houses not the mythical huge numbers most people seem to believe they do (yes there a few exceptions such as that ward on Mateaus). While none of us have the numbers I am willing to bet it is under 1% of the houses for N.A. To use your analogy these people are benign and you don't normally remove a benign growth. Take away their houses that were bought legally and you just alienate more players. You also still haven't done anything about flippers and RMT folks who are a real cancer to the game. Even with the timer and additional housing it will still be so constrained that some players will be willing to pay for the chance at getting a plot. They will do this even if they have to camp it for days to wait out a variable timer. Under the current system it is much better to have players voluntarily relinquish a house. In fact SE could encourage this by allowing alts to share houses automatically. A number of players have stated the only reason they have more than one house is to get around this silly restriction and would go down to one if they could share. However the real fix is to have an unlimited supply of houses. This means SE needs to add a lot more ward servers or drop the idea of wards and provide instanced housing. They wouldn't have to dump wards completely and could still keep the wards for those that are willing to live with its limitations. For everybody else have a parallel housing system based on instances. Instances would not only scale better but would allow for many of the item restrictions to be removed because of the scalability.
    (2)
    Last edited by Claviusnex; 01-22-2018 at 07:18 AM.