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  1. #1
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I honestly find myself using Cure II far more than normal Cure. The only time I use Cure is if someone is missing like 15-20% and needs to be topped off, or if the group is taking a lot of unnecessary damage that's draining MP. Sometimes I find myself not even using Regen if I know the mobs do almost no damage, especially bosses that waste a lot of time on cast bars vs auto-attacking.
    (0)

  2. #2
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    If you're finding yourself spamming Cure II more than Cure, it's a often a big sign than the tank is undergeared and/or not using cooldowns. Cure 2 isn't meant for being a main heal. Cure I is the staple cure spell, and between that and Regen, you shouldn't need to spam Cure II back to back to back, unless in a big pull or whatever.
    (1)

  3. #3
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Rasikko View Post
    If you're finding yourself spamming Cure II more than Cure, it's a often a big sign than the tank is undergeared and/or not using cooldowns. Cure 2 isn't meant for being a main heal. Cure I is the staple cure spell, and between that and Regen, you shouldn't need to spam Cure II back to back to back, unless in a big pull or whatever.
    I'd like to argue otherwise on cure II not being the main healing spell. It's significantly more GCD efficient than Cure, albeit it being MP inefficient at the same time. Every 14 GCDs spend on Cure is equivalent to 9 GCDs worth of Cure II. So every 35 seconds in an encounter gives me 5 GCDs worth to do other things. This primarily being Stone IV, Aero II or Aero III. Alternatively it gives you 5 GCDs worth for positioning or handling mechanics.
    (1)

  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Also Mana comes pretty cheap on whm so cure II would be your de facto HP raiser.
    (0)

  5. #5
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    Yep, especially when those 5 GCDs can go towards Holy spam to mitigate damage and kill stuff faster. It makes no sense to waste 2 GCDs to heal someone who stood in something when I can use 1 and a tiny bit more MP and get right back to killing stuff faster. i recently had a tank in Doma Castle complain about me using Cure II, saying I should only be using Cure unless Freecure procs, and have every possible regen on him at all times. Needless to say, he died from full HP in about 0.1s after Hallowed Ground wore off, and I left the dungeon because I'm not going to play like a forum princess healer.
    (0)

  6. #6
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I see a lot of people have come in the debate about Cure II.
    I feel responsible for this and would like to remember something I said about it.

    I was trying to give tips to the OP, cause this one told us that he seemed to have big mana issue with WHM.
    One mistake new WHM do is only spamming cure II (and just this) to heal, which eventually ends up having no mana or poor mana management.

    So the "cure" tips was for that and is only one of the several way you can "save" mana as a WHM when you START healing with it.

    Cure II as it is now with current WHM toolkit isn't a problem at all.
    (1)
    Last edited by KDSilver; 02-09-2018 at 02:01 PM.

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