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  1. #1
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    Mar 2011
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    Quote Originally Posted by Picoman View Post
    Anywho, with 5x5 bags, the mannequin system and drag and drop actions & abilities, 2.0 is definitely going to feel different thats for sure!
    By different you mean: just like WoW?
    (1)

  2. #2
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    Picoman's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Tempast View Post
    By different you mean: just like WoW?
    No idea, i never played WoW.

    Ive watch some Let's Plays of WoW and Rift thought and your probably right.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  3. #3
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    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,076
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Tempast View Post
    By different you mean: just like WoW?
    I'm fine with implementing familiar UI elements, as long as we have the option to toggle between the two. I don't see the bag system being very controller friendly but I can see advantages to it form a keyboard and mouse perspective. As per WoW, it would not be in SE's best interest to completely copy the UI from WoW as WoW was not built for gamepads from the ground up. XIV needs to be able to cater to both styles of play. Making different options (and hopefully fully supporting the mod community as well) is the most conducive route as methods have been created from the playerbase, even in WoW, to accommodate itself.

    To be honest though I do believe he is referencing "different from XIV as it is currently" not different from WoW. Even in that vain he would be correct.
    (2)
    Last edited by Rhomagus; 01-19-2012 at 06:01 AM.

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