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  1. #1
    Player
    Mieck's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    252
    Character
    Mieck Corcoczeck
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I've got a couple of questions I'd like to ask regarding this subject. It's just a repost of stuff I asked when 2.0 was announced, but that topic was shutdown after the 2nd live letter.

    Will we be able to equip the same item to multiple mannequin sets? What if I have a couple of melee classes at similar levels and each gear set features the same set of +Accuracy rings? Will the new system be able to accommodate this?

    Will we be able to sell/trade/bazaar items directly from the Mannequins, or will they need to be returned to normal inventory prior to doing any of these things? I see we can craft directly from these bags
    (3)

  2. #2
    Player
    Lerend's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    59
    Character
    Mindari Dalir
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I really don't see why we cant have both.

    For bags: set up your little icons in the corner, when you want to open a bag just click the 5x5 for that bag and it pops up.

    For the traditional list: hit your "inventory" hotkey, or go main menu > inventory like you do now and get your list with tabs.

    And as for all the inflammatory wow bag screenshots, *NOBODY* plays with all of their bags open 24/7, and most of those screenshots were of peoples banks. You're more than welcome to keep different stuff in different bags, move your bags around, open some bags but not others, etc. You guys make it sound like 3/4ths of your screen is covered in bags full of junk items every second you're logged in.

    Both systems have merits and both systems have quirks. Honestly, I dont care what they do as long as it's client side and responsive unlike the current inventory. I shouldnt need to click an item twice and then sit there for five seconds waiting for it to actually move to my retainers inventory.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    972
    Ok so just to show my support to likeminded people in this thread, I think it's been mentioned a few times..

    KEEP THE CURRENT LIST, ADD TABS

    WEAPON, TOOL, ARMOR, FOOD, MATERIALS, MATERIA, KEY --- ETC
    (4)

  4. #4
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Items should definately be organized by what they are just, DON'T bring the Skyrim UI into this.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  5. #5
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Bowen View Post
    Items should definately be organized by what they are just, DON'T bring the Skyrim UI into this.
    Skyrim UI was alright for console users. And are you guys REALLY wanting console users to try to use bags? :/ I get why mouse users like bags. 2D > 1D for anything mouse or touch-related. Bags will be awesome for those with touchscreen PCs. But those of us that use gamepads or keyboards really would prefer lists.

    @Rhianu I'll look for the post where the devs mentioned something like this. Is this what you want to hear?

    Quote Originally Posted by Rukkirii View Post
    We wanted to give you an update to how recipes will be handled in the future. For starters, in 2.0 it will be possible to check all recipes in-game. Once you reach the appropriate level to craft a recipe, the basic recipe will be listed and recipes that can only be obtained from Leves and quests will be added to your list upon receiving them.

    It will also be possible to select a finished product from the recipe list and immediately begin crafting as the necessary materials will automatically be set provided that the items are in your inventory. These things will be implemented alongside the launch of 2.0 and we’ll also be looking into implementing an enhanced in-game recipe search feature amongst other things as well based on your feedback.
    (1)
    Last edited by Mychael; 01-25-2012 at 05:17 AM.

  6. #6
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    I'm not sure if I'm understanding the bag system entirely, but conceptually reminds me of a directory system without the nested folders, and each bag being ideally a folder.

    I rather just have a tabbed inventory system, where they just give me a straight list with a lot of specific qualifiers. Sorting out items by ideally what the MW is sorting them out by and nesting it as well. When I say nested, I mean if you're looking a tab that says "Mason Items" it will show all the mason items, stones, gemstones, ores, and so forth. You could also then look further down to "Stone Items" "Gemstones Items" and so forth.

    Why did I say sort it like MW? Well, this helps reinforce the player to learn what the items are, and also help them to become familiarized faster with the same sorting methods. Additionally, MW already sorted items to be easily located.

    The only useful thing I can see with bags at the moment;
    If you have a specific set of items you always use together that ranges between several categories of items. Maybe like an archer, you want your weapon, equipment, arrows, maybe even toss in the crafting materials and tools in a bundle so you don't have to look for it every time.

    Downside could be;
    You have to maintain a update on the bags stock and wares, and make sure you're not wasting inventory space with duplicates items spread out across your bags. Also, if bags is literally your limited inventory space, then that could make things even worst.

    For pack rats, that means they have to somehow shove items to fit in the allotted space. It would be like trying to just fill up your car trunk with as much stuff as you can with no thought to sorting items accordingly. E.G. Lets say I have 25+ unique crafting items for my weaver, I can only fit 25 in one bag, the extra goes into another bag, but I also have 25+ unique crafting items for my blacksmith/armorer, that overflows to another bag splitting the wares awkwardly.

    Personally, never really liked bags in any games I've played with them. Even if they allowed nested bags. It just gets infuriating to organize.
    (2)
    Last edited by lackofwords; 01-29-2012 at 12:59 AM.

  7. #7
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    The UI will be different for game pad users, I'm sure.
    (0)

  8. #8
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would prefer Icons over List, but there is nothing to stop them giving the player the choice.

    From what I understand they are designing 2 seperate UI's one for PC and one for PS3, not to mention addons will further customise the UI.
    (2)

  9. #9
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    List, Icons, I don't care. Either will do. What I'd like to see is automatic grouping... filtering... searching...

    You don't want to see every item you have all the time. You want to see only what's relevent at a given moment.

    Also the icons are going to need to be large enough to be easily distinct-able from each other. So the icons will need to use dimensions no less than 64x64 (preferably 128x128). How are they going to fit icons this size on the screen?
    (2)

  10. #10
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Laraul View Post

    Also the icons are going to need to be large enough to be easily distinct-able from each other. So the icons will need to use dimensions no less than 64x64 (preferably 128x128). How are they going to fit icons this size on the screen?
    Every other MMO manages fine, all items already have large icons (bigger than 128x128) they are just scaled to the user interface accordingly. (for example the icons used in the gear window are the same as the ones used in the inventory window)

    With 2.0 I imagine (and hope) they will have extra option for players to resize the UI to their liking.
    (1)

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