- Reason
- Bay posted official translation below (^_^)
Triary posted a few follow ups to various questions about inventory bags in 2.0, that we wanted to share with you all here, too.
Can’t promise it will be implemented, but I will let the dev. team know your feedback.Will there be something in 2.0 where you can drag the dark matter icon over a piece of gear and it repairs the item? Or drag materia over a piece of gear to attach it? Drag an item out of the item window to throw it away?
Yes, they will also utilize bags.What about retainers? Will they also adopt the bag system?
A: While crafting you will be able to select your crafting items from your bag.It would be nice if you could select crafting items from the bag display.
As always, please share your feedback here as well and we'll continue to pass it along!
Matt "Bayohne" Hilton - Community Team



Good news!Triary posted a few follow ups to various questions about inventory bags in 2.0, that we wanted to share with you all here, too.
Can’t promise it will be implemented, but I will let the dev. team know your feedback.
Yes, they will also utilize bags.
A: While crafting you will be able to select your crafting items from your bag.
As always, please share your feedback here as well and we'll continue to pass it along!
As a supporter of bags inventory feature, this is great.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Please try to make the dev team aware of this, just in case they focus on reading japanese media only. This is a major issue of the UI and was regularily pointed out when the geame earned its abysmal reviews when it was released, e.g. at Gamespot. It's okay for the moment, but for 2.0 and the new engine, the required functionalities like drag&drop from one window (like loot list) into another (like inventory) would be of high importance for a successful game relaunch. This time, high ratings and excellence should be the goal.
Another important example in this matter is the macro window. There should be no need of learning the text commands for this. It should be possible to set a macro like /equip or by dragging of an item or ability from the inventory or action window and dropping it into the macro slot of the macro configuration window. I am a keyboard player myself and I can live with it, but many people already expect to be able to play a game without having to type except for chatting - and over the projected 10 year lifespan of the game, this will become more and more important, and SE surely don't wants to restart a 3rd time with the graphics engine.
Another one: All configurations, including resolution, game controllers, and billing account creation, should be done from within the game (at least the main menu after logging in), but not with external applications like XIV config (by the way: very annoying trial&error stuff this one) or a web browser.



I would still prefer to have the option of customisable 'Tabs' that can be renamed and sized, with size being limited by total inventory slots.
At the end of the day 'Icon View' isn't a game breaker for me by a long way. If done well, i may even prefer it. ^^
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
You don't need tabs. You can have different bags for different things. All they need to do is allow us to label the bags.
E.g. my pink bag is for crafting materials, blue bag is for excess equipment, and black bag is for consumables.



Yeah, thats correct if you don't mind bags. A tab would work in the same way for the people who are not so keen on having multiple 5x5 bags taking up the screen.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

You know what is nice about 2.0, they also mentioned it being mod-friendly, so I'm sure there will be mods made where you can customize the UI or inventory bags, etc.

Hopefully there's a mod to revert my drag and drop bags back to a tab-able list!
Since retainers use bags too, does that mean we be able to swap individual bags between the retainer and the player?
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