Quote Originally Posted by RiyahArp View Post
Sigh.

look, the dungeons are facerollable so that if I decide "hey, I want to take my i310 monk out for a spin and get used to their full kit after a long stretch of not playing it"...you know, PRACTICE...I can.

When content gets harder, I don't do this. I stick to the one job I have max geared, and stay as it, and the rest of my jobs are just numbers on a list. You make that content easy so players can practice and use all their jobs on it, especially when you can't gear all jobs equally. You're not seeing the value of easy practice content, but with some danger to it, because you probably just use your one job at 70 for the majority of content you need to do. Raiders are trained to do this apart from very early progression unless its absolutely impossible to keep on the geared job, because of gear and of muscle memory; its a big flaw of this game.

and ugh, if the content is so tightly tuned that you need to properly use medica 1 vs 2 (that means loosening aggro up a lot or forcing some really serious mp management consequences) its going to punish players more than you think. Like defensive CDS...can you imagine a boss that forced players to git gud using blackest night, or properly timing shake it off? How about one that forces movement abilities?
Then practice in leveling dungeons. If your argument is going to be that, then fine, let the MSQ dungeons be faceroll and let the dungeons that follow 4.1 be harder, slowly. Start with Temple of the Fist and gradually step the difficulty up from there. See? Took care of two arguments there - you have Sirensong Sea - Ala Mhigo to practice after a long stretch, and the post 4.0 dungeons start stepping up in difficulty. Two birds, one stone. Oh and about the one job thing...I have pretty much tried every dungeon on every class that I currently have at 70 (DRK, PLD, SAM, RDM, AST, SMN). I enter content based on what job I feel like going in at a time - oh, and I also have gone into the Savage/Ex content with multiple jobs, based either on what I feel like doing, or what the PF needs. The reason I brought up the Medica 1 vs 2 is because there are honestly bad healers that will do nothing but spam Medica 2 thinking that's because it says 2, although admittedly, that was a bad example as I meant ST heals vs AOE heals.

And yes, I do want dungeons to eventually get to the point where tanks will have to use heavy mitigation, DPS to use their full kit, and healers to properly manage 3 other party members' health. Maybe not in this expansion, but the next one when we hit lvl 80, yes, I would like to see dungeons requiring players to start doing that.